SimpleBot/Version History

From Robowiki
< SimpleBot
Revision as of 15:52, 26 August 2017 by Xor (talk | contribs) (0.024c)
Jump to navigation Jump to search
SimpleBot Sub-pages:
SimpleBotVersion History

  • (2017-08-26) 0.024c released: Add second-wave surfing. Weight waves only on bullet damage. And stationary risk is considered.
  • (2017-08-26) 0.024b (skipped release): Removed flattener completely. Merged branch knn to master.
  • (2017-08-26) 0.023h.knn.b released: Tune gun against RaikoMicro & FloodMini. Use accel for lateral direction in gun. Give up PreciseMea but in gun attribute. Accel & currentGf dimension added. Thanks Skilgannon for the great idea of using currentGf! Also thanks Skilgannon for the ideas of using manhattan distance & gaussian distribution kernel density. ranks 46 after 1148 pairings.
  • (2017-08-25) 0.023h_knn released: Based on 0.023h. Try kNN (my Bucket PR KdTree implementation) in gun and movement. ranks 62 after 1139 pairings.
  • (2017-08-24) 0.024 released: WaveSurfing: Add a flattener. Gun: fire gfs from last 50 tick waves. ranks 135 after 1151 pairings.
  • (2017-08-24) 0.023i (skipped release): Fire lower power at first shot. Also added another tier (which is lower than max) for killer shot.
  • (2017-08-24) 0.023h released: Fixed a bug in 0.023g: now reset energy power when init round. ranks 155 after 1151 pairings.
  • (2017-08-24) 0.023g released: Energy management rework.
  • (2017-08-23) 0.023f released: Gun: try to match enemy bullet power. ranks 191 after 1151 pairings.
  • (2017-08-22) 0.023e released: Fixed a bug in 0.023d that caused WallSmoothing not working. ranks 194 after 1152 pairings.
  • (2017-08-22) 0.023d released: Try some non-iterative way of WallSmoothing in both gun and movement. Also as a side effect, a trivial bug in the old simplest implementation of WallSmoothing is eliminated. And the total running time is halved comparing to the old implementation when fighting against RaikoMicro.
  • (2017-08-22) 0.023c (skipped release): Add a switch to debug graphics, and is off by default. Tried to truncate gun gf history but no noticeable increase or decrease in performance against RaikoMicro. Also fixed a bug causing wave to be logged after enemy die.
  • (2017-08-21) 0.023b released: Aim at predicted fire location instead of current location; Also fixed a long living bug which caused fire power to mismatch aim power; BTW, graphics for firing waves were added. ranks 192 after 1150 pairings.
  • (2017-08-21) 0.023 released: Use Precise GuessFactor in gun. ranks 193 after 1152 pairings.
  • (2017-08-20) 0.022d released: Tuned against some RamBots: Fire a dummy wave when there is no wave to surf. Precise prediction now ends after wave passes center instead of touches. Limit attack angle & distancing on enemy distance instead of distance of wave source. Also added most recent gf in combination of random gf of last 20. ranks 199 after 1152 pairings.
  • (2017-08-20) 0.022c (skipped release): Take botWidth into account when calculating wave danger; Graphics now showing selected GuessFactors; Precise WaveTracking.
  • (2017-08-20) 0.022b released: Tuned against RaikoMicro — Simple Energy Management; WaveSurfing select randomly in last 20 hits; BulletHitBullet event handled. Thanks Dsekercioglu! 0.022b finally switched to orbiting fire position. ranks 377 (not finished)
  • (2017-08-19) 0.022 released: Surf next wave immediately when the current wave touches. Also tuned danger function. ranks 377 (unstable).
  • (2017-08-19) 0.021 released: Minor fix in movement (a long living bug). Debug graphics added. Also take distance into account in danger calculation. ranks 386 (unstable).
  • (2017-08-19) 0.02 released: Simple WaveSurfing that selects a random gf and dodge. ranks 774.
  • (2017-08-18) 0.011 released: Fire recorded GuessFactors randomly. ranks 932.
  • (2017-08-18) 0.01 released: First try in roborumble with fixed GuessFactor (actually 1.0, which is ridiculous) & fixed circular movement. ranks 1070.