SimpleBot/Version History
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- SimpleBot - Version History
- 0.024c – 2017-08-26
- RoboRumble ‒ APS: 83.06% (36th)
- Add second-wave surfing.
- Weight waves only on bullet damage.
- Add stationary risk (risk if I hit the brake immediately).
- 0.024b (skipped) – 2017-08-26
- Remove flattener completely.
- Merge branch knn to master.
- 0.023h.knn.b – 2017-08-26
- RoboRumble ‒ APS: 82.15% (46th)
- Tune gun against RaikoMicro & FloodMini:
- Use manhattan distance for knn
- Use gaussian distribution kernel density
- Use max overlap for selecting best firing angle
- Use accel for lateral direction in gun.
- Give up PreciseMea but in gun attribute.
- Add accel & currentGf dimension.
- Thanks Skilgannon for the great idea of using currentGf! Also thanks Skilgannon for the ideas of using manhattan distance & gaussian distribution kernel density.
- 0.023h_knn – 2017-08-25
- RoboRumble ‒ APS: 79.56% (63rd)
- Based on 0.023h.
- Try kNN (my Bucket PR KdTree implementation) in gun and movement.
- 0.024 – 2017-08-24
- RoboRumble ‒ APS: 71.14% (134th)
- WaveSurfing: Add a flattener.
- Gun: fire gfs from last 50 tick waves.
- 0.023i (skipped) – 2017-08-24
- Fire lower power at first shot.
- Add another tier (which is lower than max) for killer shot.
- 0.023h – 2017-08-24
- RoboRumble ‒ APS: 70.1% (155th)
- Fix a bug in 0.023g: now reset energy power when init round.
- 0.023g (skipped) – 2017-08-24
- Rework energy management.
- 0.023f – 2017-08-23
- RoboRumble ‒ APS: 68.04% (192nd)
- Gun: try to match enemy bullet power.
- 0.023e – 2017-08-22
- RoboRumble ‒ APS: 67.91% (194th)
- Fix a bug in 0.023d that caused WallSmoothing not working.
- 0.023d – 2017-08-22
- RoboRumble ‒ APS: 67.07% (212th)
- Try some non-iterative way of WallSmoothing in both gun and movement. Also as a side effect, a trivial bug in the old simplest implementation of WallSmoothing is eliminated. And the total running time is halved comparing to the old implementation when fighting against RaikoMicro.
- 0.023c (skipped) – 2017-08-22
- Add a switch to debug graphics, and is off by default.
- Try to truncate gun gf history but no noticeable increase or decrease in performance against RaikoMicro.
- Fix a bug causing wave to be logged after enemy die.
- 0.023b – 2017-08-21
- RoboRumble ‒ APS: 67.96% (192nd)
- Aim at predicted fire location instead of current location;
- Fix a long living bug which caused fire power to mismatch aim power;
- Add graphics for firing waves.
- 0.023 – 2017-08-21
- RoboRumble ‒ APS: 67.94% (192nd)
- Use Precise GuessFactor in gun.
- 0.022d – 2017-08-20
- RoboRumble ‒ APS: 67.65% (199th)
- Tune against some RamBots:
- Fire a dummy wave when there is no wave to surf.
- Precise prediction now ends after wave passes center instead of touches.
- Limit attack angle
- distancing on enemy distance instead of distance of wave source.
- Add most recent gf in combination of random gf of last 20.
- 0.022c (skipped) – 2017-08-20
- Take botWidth into account when calculating wave danger;
- Show selected GuessFactors in graphics;
- Add Precise WaveTracking.
- 0.022b – 2017-08-20
- RoboRumble ‒ APS: 59.65% (376th)
- Tune against RaikoMicro —
- Simple Energy Management;
- WaveSurfing select randomly in last 20 hits;
- BulletHitBullet event handled.
- Switch to orbiting fire position. Thanks Dsekercioglu!
- 0.022 – 2017-08-19
- RoboRumble ‒ APS: 59.64% (376th)
- Surf next wave immediately when the current wave touches.
- Tune danger function.
- 0.021 – 2017-08-19
- RoboRumble ‒ APS: 59.61% (377th)
- Minor fix in movement (a long living bug).
- Add debug graphics.
- Take distance into account in danger calculation.
- 0.02 – 2017-08-19
- RoboRumble ‒ APS: 43.52% (764th)
- Simple WaveSurfing that selects a random gf and dodge.
- 0.011 – 2017-08-18
- RoboRumble ‒ APS: 34.53% (927th)
- Fire recorded GuessFactors randomly.
- 0.01 – 2017-08-18
- RoboRumble ‒ APS: 18.51% (1073rd)
- First try in roborumble with fixed GuessFactor (actually 1.0, which is ridiculous)
- fix circular movement.