Talk:Linear Targeting/Buggy Implementations

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These code snippets should be modified to not have super long lines. Also, there's no reason for the last one to be indented across the whole snippet. --Voidious 19:43, 14 November 2007 (UTC)

		double absBearing=e.getBearingRadians()+getHeadingRadians();

		double eX=getX() + e.getDistance() * Math.sin(absBearing);

		double eY=getY() + e.getDistance() * Math.cos(absBearing);

		eXChange=(eX-oldX)*(e.getDistance()/11);

		eYChange=(eY-oldY)*(e.getDistance()/11);

		oldX=getX() + e.getDistance() * Math.sin(absBearing);

		oldY=getY() + e.getDistance() * Math.cos(absBearing);

		double enemyLocation=robocode.util.Utils.normalAbsoluteAngle(Math.atan2((eX-getX())+eXChange,(eY-getY())+eYChange));

		setTurnGunRightRadians(robocode.util.Utils.normalRelativeAngle(enemyLocation-getGunHeadingRadians()));

		setFire(3);


I'm trying to make a gun that makes use of code similar to this, but for some reason this doesn't work exactly right... Does anyone know if this is a math problem or a programming problem?--CrazyBassoonist 22:43, 9 April 2009 (UTC)