Movement
Fragment of a discussion from Talk:Oculus
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Wow, was looking for this (old) challenge! Thank you, User:MultiplyByZer0.
Regarding the experiment, I know NN has a problem of slow learning since there isn't much data at the beginning of the game. Couldn't a reinforcement of firing waves in the first few rounds solve the problem, though? Another suggestion would be to use waves with low virtuality (those tick waves which are close to a firing tick) to suppress the lack of information without polluting the network with flattening-like data right on the first rounds.
I did something like that in my gun and it improved a lot. Of course, I'm no reference in Neural Targeting: I improved from a really bad gun to a miserable one :) Well, maybe you've already done that after all.
- Thank you MultiplyByZer0. I found out which part of my movement was weak.
Dsekercioglu (talk)