Comparing GoTo Surfing with True Surfing?
Fragment of a discussion from Talk:Wave Surfing/GoTo Surfing
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My thought are, why take the risk? Making an allocation pool or hoisting the allocation outside of the loop for frequently created/deleted objects is fairly easy. Also less pressure on the GC will make a GC run during your tick less likely, so you are less likely to skip turns. Stack analysis is good, but I'm not sure how it deals with nested objects. I suspect there is still a heap allocation internally, which can be hoisted out of most loops quite easily.
Skilgannon (talk)