Monk/VersionHistory

From Robowiki
< Monk
Revision as of 23:33, 15 September 2017 by Rsalesc (talk | contribs)
Jump to navigation Jump to search


0.2.3c - 09.15.2017

MeleeRumble ‒ APS: 67.64% (10th), PL: 386-12 (12th), Survival: 44.51%

  • Fix 1v1 movement.
  • Try to avoid gun thrashing between enemies.
0.2.3b

MeleeRumble ‒ APS: 67.18% (10th), PL: 383-15 (14th), Survival: 41.47%

  • Movement tweaking.
0.2.3 - 09.13.2017

MeleeRumble ‒ APS: 67.05% (10th), PL: 382-16 (15th), Survival: 41.18%

  • Incorporate Knight 0.1.1 changes which are most 1v1 changes, detailed below.
  • Incorporate Roborio's movement trees with different use conditions. No flattener, though.
  • Revert order my afterRun() function is executed.
  • Log when wave passes me. Still have to log when my wave passes an enemy, though.
  • Make a class dedicated to hold stats from the battle, which is used, for example, to decide which tree to use in the movement. It can be used just for

logging purposes as well.

0.2.2 - 09.13.2017

MeleeRumble ‒ APS: 67.41% (10th), PL: 384-14 (13th), Survival: 39.7%

  • Add energy management.
0.2.1 - 09.13.2017

MeleeRumble ‒ APS: 66.26% (12th), PL: 380-18 (17th), Survival: 34.47%

  • Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score.
  • Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)).
0.2 - 09.12.2017 (skipped pairings)
  • Stored bullet, scan and death events and handle them separately. Hope I didn't break anything.
  • Add wave surfing from Roborio, but with simple attributes and weightings.
  • Don't expect it to improve over the older version, just wanna make sure I didn't break anything.
0.1 - 09.12.2017 - first release

MeleeRumble ‒ APS: 65.21% (14th), PL: 368-30 (30th), Survival: 27.12%

  • My first release of any bot based on my framework BackAsFrontRobot2.
  • Simple DC-PIF swarm gun based on RoborioPorradeiro with some basic parameters and some fixes.
  • Minimum Risk Movement based on some past experiments. No wall avoidance and reaction to bullets at all.
  • Radar which sweeps in the direction of the robot which has the oldest latest scan.
  • No 1v1 strategy.
  • No energy management at all. Always fires 1.95.