Wintermute/Version History

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< Wintermute
Revision as of 21:34, 15 April 2009 by Skilgannon (talk | contribs) (0.1 score, 0.2 details)
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0.2:

  • Added HOT and LT to the weighting schemes (acts as pre-loaded HOT and LT shots)
  • Changed the weighting system to give the most accurate scheme all the score, the others 0 (with a rolling average, so it evens out)
  • Now surfs the second wave, and differently I believe than to other TrueSurfing algorithms: at each tick along the second wave I check what the danger would be if I decelerated at that point, and then take the minimum danger of all those decelerations as well as continuing as the actual danger. Also, the second wave is weighted equally to the first. (This may be changed at a later date.)
  • Takes ram damage into account for enemy energy drop

0.1: APS:82.92 PL:1350 - 698 pairings

  • First release!