Wave Danger
Fragment of a discussion from Talk:LifeNext
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LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) It even performs worse against Scalar in my test bed which has no knn at all. Anyway, thanks for reporting the bug, I will do some investigation later.
The wide/split dangerous area is just debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.
First of all, thank you for your response. Actually distance between bullet and robot may be better than just bins since robot width stays the same no matter what the distance is.
Dsekercioglu (talk)