Komarious/Version History
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- Komarious Sup-pages:
- Komarious - Version History - Code - Archived Talk 20090424
- 1.79 - 12/6/2007
- MiniBot 1v1 - Rating: 2083 (1st), PL: 290-2 (3rd)
- General 1v1 - Rating: 2005 (29th), PL: 553-37 (36th)
- Removing condition to wait until gun is aimed before firing.
- Code size: 1486 (Jikes; 3 colors)
- 1.78 - 10/6/2007
- Some previously withheld CodeSize optimizations using the Rules class.
- Added handling of onBulletHitBullet to augment the surf stats (84 bytes).
- Code size: 1499 (Jikes; 3 colors)
- 1.77b - 10/6/2007
- MiniBot 1v1 - Rating: 2081 (2nd)
- General 1v1 - Rating: 1998 (25th)
- Re-release of Komarious 1.77.
- Code size: 1446 (Jikes; 3 colors)
- 1.77 - 1/30/2007
- MiniBot 1v1 - Rating: 2077 (2nd)
- General 1v1 - Rating: 1995 (25th)
- Rollback to 1.712.
- A bunch of CodeSize optimizations sent to me by Simonton. I may owe him a beer after this release. =)
- Code size: 1446 (Jikes; 3 colors)
- 1.764 - 1/28/2007
- MiniBot 1v1 - Rating: 2078 (2nd)
- General 1v1 - Rating: 1997 (22nd)
- Rollback to 1.712.
- More aggressively moves away from enemy (ie, the "attack angle" is more negative).
- Longer wall stick (155 instead of 140).
- Code size: 1492 (Jikes; 3 colors)
- 1.763 - 1/27/2007
- MiniBot 1v1 - Rating: 2077 (2nd), PL: 233-3 (3rd)
- General 1v1 - Rating: 2000 (23rd), PL: 458-33 (30th)
- Rollback to 1.712.
- Fires higher power bullets at close distances.
- Code size: 1498 (Jikes; no colors)
- 1.762 - 1/27/2007
- MiniBot 1v1 - Rating: 2079 (2nd), PL: 233-3 (3rd)
- General 1v1 - Rating: 1997 (22nd), PL: 457-34 (33rd)
- Rollback to 1.712.
- Less aggressive about moving away from opponent (ie, the "attack angle" is still negative but a lesser absolute value).
- Code size: 1492 (Jikes; 3 colors)
- 1.761 - 1/18/2007
- MiniBot 1v1 - Rating: 2074
- General 1v1 - Rating: 1991
- Rollback to 1.712.
- Tweaks to WallSmoothing.
- Code size: 1492 (Jikes; 3 colors)
- 1.76 - 1/18/2007
- Pulled
- Rollback to 1.712.
- Limits projected coordinates to points on field. Should be more accurate in WaveSurfing prediction when Komarious hits (or would hit) a wall, which is rare but still can happen.
- Code size: 1497 (Jikes; no colors)
- 1.755 - 1/16/2007
- MiniBot 1v1 - Rating: 2081 (1st), PL: 233-2 (2nd)
- General 1v1 - Rating: 1998 (22nd), PL: 454-34 (33rd)
- Rollback to 1.712.
- Removed distance segment from WaveSurfing stats.
- Code size: 1473 (Jikes; 3 colors)
- 1.754 - 1/16/2007
- MiniBot 1v1 - Rating: 2083 (1st), PL: 232-2 (2nd)
- General 1v1 - Rating: 1997 (21st), PL: 452-36 (35th)
- Rollback to 1.712.
- Tweaks to gun segmentation.
- Code size: 1486 (Jikes; 3 colors)
- 1.753 - 1/15/2007
- MiniBot 1v1 - Rating: 2085 (1st), PL: 228-3 (3rd)
- General 1v1 - Rating: 1999 (21st), PL: 452-34 (30th)
- Rollback to 1.712.
- Halved the rolling depth in the gun.
- Code size: 1492 (Jikes; 3 colors)
- 1.752 - 1/11/2007
- Pulled
- Rollback to 1.712.
- Much more intense BinSmoothing in gun and surf stats.
- Code size: 1493 (Jikes; 3 colors)
- 1.751 - 1/10/2007
- MiniBot 1v1 - Rating: 2083 (1st), PL: 230-3 (3rd)
- General 1v1 - Rating: 1998 (21st), PL: 452-33 (31st)
- Bug fix of 1.75. (I misread some CodeSize optimized code...)
- Code size: 1492 (Jikes; 3 colors)
- 1.75 - 1/10/2007
- Pulled
- Rollback to 1.712.
- Tweaks to gun segmentation.
- Code size: 1493 (Jikes; 3 colors)
- 1.745 - 1/9/2007
- MiniBot 1v1 - Rating: 2088 (1st), PL: 229-3 (3rd)
- General 1v1 - Rating: 2001 (21s