Simple Bullet Shadowing Surfer
Fragment of a discussion from Talk:BasicSurfer
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Okay, I think I get it. Would the formula be
PositionDanger = bulletPassedWave == true ? 0 : normalDanger
And if you are surfing multiple waves, you can estimate the chance that the wave2 will have a shadow by calculating in the percent chance the bullet will collide and add that to your calculations. Of course, once wave1 breaks, you can know for sure whether the position is 100% safe or not.