Glacier/Version History

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< Glacier
Revision as of 19:11, 17 June 2021 by Rednaxela (talk | contribs) (0.2.9 notes)
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Glacier Sub-pages:
GlacierVersion History - Hypothermia - GlacialHawk

  • 0.2.9 - 17/06/2021
    • MeleeRumble ‒ APS: 69.06% (8th), PL: 389-9 (10th), Survival: 46.68%
    • A quick hack of a movement tweak. Seems it made things slightly worse in melee (though 1v1 improved slightly?). Will be reverting.
  • 0.2.8 - 16/06/2021
    • MeleeRumble ‒ APS: 69.71% (6th), PL: 390-8 (8th), Survival: 47.4%
    • Fix a bug in targeting. The 'acceleration' feature for KNN search was badly miscalculated.
  • 0.2.7 - 29/10/2009
    • 16/06/2021 results: MeleeRumble ‒ APS: 68.93% (8th), PL: 389-9 (10th), Survival: 42.3%
    • 30/10/2009 results: MeleeRumble ‒ APS: 69.32% (4th), PL: 278-4 (5th), Survival: 90.51%
    • Rewrite the radar, to create a truly optimal melee radar. First of it's kind that I know of.
  • 0.2.6 - 29/10/2009
    • MeleeRumble ‒ APS: 69.14% (4th), PL: 279-4 (5th), Survival: 90.23%
    • Don't use gun turn to assist radar sweeps except 1) at start of battle, and 2) when changing radar directions
      • Using gun to assist radar sweep was previously being bad in the circumstances where the radar just spun in one direction, because it caused the gun to aim in poor directions where it would take longer to aim again from.
  • 0.2.5 - 28/10/2009
    • MeleeRumble ‒ APS: 69.04% (4th), PL: 277-5 (5th), Survival: 90.55%
    • Add the optimal-radar-starting-direction back again, with a stupid bug fixed
    • Don't start moving or recording data until all enemies are known
    • Use the gun/body to to increase the size of radar sweeps ;)
  • 0.2.4 - 27/10/2009
    • MeleeRumble ‒ APS: 69.21% (4th), PL: 279-3 (3rd), Survival: 90.04%
    • Revert to 0.2.2, and then make PIF wall boundary checking more lenient like 0.2.3
  • 0.2.3 - 25/10/2009
    • MeleeRumble ‒ APS: 69.17% (4th), PL: 278-3 (4th), Survival: 90.07%
    • Re-release of 0.2 to check melee score drift
  • 0.2.2 - 24/10/2009
    • MeleeRumble ‒ APS: 68.88% (4th), PL: 277-3 (4th), Survival: 89.64%
    • Revert radar changes of 0.2.1
  • 0.2.1 - 16/10/2009
    • MeleeRumble ‒ APS: 68.28% (4th), PL: 278-3 (4th), Survival: 89.06%
    • Use 'turn towards center' for initial radar direction
    • Use 'shadow' style Play-If-forward for now
      • Pure BFT approach appears to be notably faster in my tests, but my implementation is locking up from time to time. Not sure it's worth the effort.
  • 0.2 - 26/9/2009
    • MeleeRumble ‒ APS: 69.21% (4th), PL: 277-3 (4th), Survival: 90.31%
    • Quick hack to dodge linear targeting in addition too.
  • 0.1 - 25/9/2009
    • Melee APS diffs:
    • MeleeRumble ‒ APS: 68.95% (4th), PL: 279-4 (4th), Survival: 89.64%
    • Uses GlacialHawk 1.10 targeting.
    • Uses old movement HOT-dodging movement developed just prior to begining the GlacialHawk experiments.