ScalarR/Version History

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< ScalarR
Revision as of 02:46, 23 June 2021 by Xor (talk | contribs)
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  • 0.005h.025 (June 22, 2021)
    • 1v1 RoboRumble ‒ APS: 91.02% (3rd), PL: 1180-0 (1st), Survival: 98.02%
    • New energy management – "Surprise!!!"
  • 0.005h.023 (June 21, 2021)
    • 1v1 RoboRumble ‒ APS: 91.03% (3rd), PL: 1179-1 (2nd), Survival: 97.9%
    • Tune energy management
  • 0.005h.019 (June 18, 2021)
    • 1v1 RoboRumble ‒ APS: 91.09% (3rd), PL: 1182-1 (2nd), Survival: 97.92%
    • Tune flattener
  • 0.005h.017 (June 17, 2021)
    • 1v1 RoboRumble ‒ APS: 91.12% (3rd), PL: 1182-1 (2nd), Survival: 97.93%
    • Tune flattener threshold
  • 0.005h.016 (June 17, 2021)
    • 1v1 RoboRumble ‒ APS: 91.05% (3rd), PL: 1182-1 (2nd), Survival: 97.84%
    • Flattener with threshold
  • 0.005h.015 (June 16, 2021)
    • 1v1 RoboRumble ‒ APS: 90.98% (3rd), PL: 1181-2 (3rd), Survival: 97.71%
    • Correct bullet shadow
  • 0.005h.014 (June 15, 2021)
    • 1v1 RoboRumble ‒ APS: 90.6% (3rd), PL: 1181-2 (3rd), Survival: 97.37%
    • Tune integral risk
  • 0.005h.012 (June 15, 2021)
    • 1v1 RoboRumble ‒ APS: 90.35% (5th), PL: 1181-2 (3rd), Survival: 97.39%
    • Revert to 0.005h.009
    • Restore to traditional bullet shadow.
  • 0.005h.011 (June 15, 2021)
    • 1v1 RoboRumble ‒ APS: 90.61% (3rd), PL: 1181-2 (3rd), Survival: 97.52%
    • Increase bandwidth
  • 0.005h.010 (June 14, 2021)
    • 1v1 RoboRumble ‒ APS: 90.24% (5th), PL: 1181-2 (2nd), Survival: 97.2%
    • Tune bandwidth
  • 0.005h.009 (June 14, 2021)
    • 1v1 RoboRumble ‒ APS: 90.72% (3rd), PL: 1181-2 (3rd), Survival: 97.66%
    • Surf integral risk with correct bullet shadow.
    • No flattener nor simple gun avoidance.
  • 0.005h.006 (June 13, 2021)
    • 1v1 RoboRumble ‒ APS: 90.01% (5th), PL: 1182-1 (2nd), Survival: 97.95%
    • Restore surfing buffers.
    • Play with flattener.
    • Play with surf options.
    • Disabled simple gun avoidance (oops).
  • 0.005h.005 (June 13, 2021)
    • 1v1 RoboRumble ‒ APS: 90.43% (5th), PL: 1182-1 (2nd), Survival: 97.81%
    • Fix actual hit rate.
    • Try some different surf buffer.
  • 0.005h.004 (June 13, 2021)
    • 1v1 RoboRumble ‒ APS: 90.61% (3rd), PL: 1181-2 (2nd), Survival: 97.78%
    • Use actual hit rate threshold along with virtual guns to reduce selection bias.
    • Play with flattener.
  • 0.005h.003 (June 12, 2021)
    • 1v1 RoboRumble ‒ APS: 90.66% (3rd), PL: 1182-1 (2nd), Survival: 97.74%
    • Add some flattening, always on.
  • 0.005g.096, after a long time
    • 1v1 RoboRumble ‒ APS: 90.9% (3rd), PL: 1181-2 (3rd), Survival: 97.6%
  • 0.005g.096 (October 03, 2020)
    • 1v1 RoboRumble ‒ APS: 90.93% (2nd), PL: 1177-1 (2nd), Survival: 97.67%
    • Surf: optimize against more simple guns.
  • 0.005g.095 (August 10, 2020)
    • 1v1 RoboRumble ‒ APS: 90.92% (2nd), PL: 1177-1 (2nd), Survival: 97.68%
    • Surf: optimize against simple guns.
  • 0.005g.093 (July 22, 2020)
    • 1v1 RoboRumble ‒ APS: 90.71% (2nd), PL: 1177-1 (2nd), Survival: 97.65%
    • Duel surf: add back lacking feature
  • 0.005g.092 (July 17, 2020)
    • 1v1 RoboRumble ‒ APS: 90.7% (2nd), PL: 1177-1 (2nd), Survival: 97.66%
    • Minor tweak
  • 0.005g.087 (July 16, 2020)
    • 1v1 RoboRumble ‒ APS: 90.46% (4th), PL: 1177-1 (2nd), Survival: 97.48%
    • Gun: use enhanced precise mea
  • 0.005g.085 (July 16, 2020)
    • 1v1 RoboRumble ‒ APS: 90.45% (4th), PL: 1177-1 (2nd), Survival: 97.43%
    • Duel virtual gun: Main and AS
  • 0.005g.080 (July 09, 2020)
    • 1v1 RoboRumble ‒ APS: 90.39% (4th), PL: 1177-1 (2nd), Survival: 97.38%
    • Add some noise to velocity, this helps against some Pattern Matchers that ScalarR is worst against.
  • 0.005g.067 (July 03, 2020)
    • 1v1 RoboRumble ‒ APS: 90.36% (4th), PL: 1177-1 (2nd), Survival: 97.34%
    • Duel surf: use main and AS formula (lacking some features)
  • 0.005g.065 (July 03, 2020)
    • 1v1 RoboRumble ‒ APS: 89.99% (4th), PL: 1177-1 (2nd), Survival: 97.22%
    • Duel surf: use AS gun formula only (still lacking some features)
  • 0.005g.064 (July 03, 2020)
    • 1v1 RoboRumble ‒ APS: 90.24% (4th), PL: 1177-1 (2nd), Survival: 97.16%
    • Duel surf: add AS gun formula (lacking some features)
  • 0.005g.054 (June 28, 2020)
    • 1v1 RoboRumble ‒ APS: 90.14% (4th), PL: 1176-2 (2nd), Survival: 97.06%
    • Duel surf: use main gun formula (lacking some features, buggy)
  • 0.005g.053 (June 26, 2020)
    • 1v1 RoboRumble ‒ APS: 89.74% (4th), PL: 1176-2 (2nd), Survival: 96.9%
    • Add duel main gun (buggy)
    • Use duel main gun only
  • 0.005g.047 (February 27, 2019)
    • MeleeRumble ‒ APS: 73% (1st), PL: 402-0 (1st), Survival: 83.28%
    • 1v1 RoboRumble ‒ APS: 89.34% (4th), PL: 1175-3 (3rd), Survival: 96.66%
    • Use melee gun only
    • Tune melee gun for 1v1
  • 0.005g.040 (February 26, 2019)
    • 1v1 RoboRumble ‒ APS: 89.24% (4th), PL: 1154-1 (2nd), Survival: 96.74%
    • Add AS gun
    • Use AS gun only
  • 0.005g.034 (February 25, 2019)
    • 1v1 RoboRumble ‒ APS: 88.97% (4th), PL: 1153-2 (2nd), Survival: 96.39%
    • Add mirror offset attribute to gun
  • 0.005g.029 (February 23, 2019)
    • 1v1 RoboRumble ‒ APS: 88.84% (4th), PL: 1151-4 (5th), Survival: 96.26%
    • Color!
    • Learn from bullet hit bullet events
    • Fix bullet shadow removing bug
  • 0.005g.020 (February 16, 2019)
    • 1v1 RoboRumble ‒ APS: 88.29% (7th), PL: 1151-4 (5th), Survival: 96.05%
    • Fix freeze against non-stoppable bots
  • 0.005g.019 (February 15, 2019)
    • MeleeRumble ‒ APS: 73.13% (1st), PL: 402-0 (1st), Survival: 82.3%
    • 1v1 RoboRumble ‒ APS: 88.25% (7th), PL: 1151-4 (5th), Survival: 96%
    • Tune gun
  • 0.005g.012 (February 15, 2019)
    • MeleeRumble ‒ APS: 72.46% (1st), PL: 402-0 (1st), Survival: 79.5%
    • Normalize gun attributes
  • 0.005g.009 (February 14, 2019)
    • MeleeRumble ‒ APS: 72.49% (1st), PL: 401-1 (1st), Survival: 78.86%
    • Add bullet shadow
  • 0.005g.007 (February 12, 2019)
    • MeleeRumble ‒ APS: 72.45% (1st), PL: 402-0 (1st), Survival: 77.96%
    • Fix surfing stats weight
    • Add bot shadow
    • Even more conservative energy management
    • Much lower hot weight
    • Rework surf options
  • 0.005f.011 (February 08, 2019)
    • MeleeRumble ‒ APS: 72.18% (2nd), PL: 401-1 (1st), Survival: 76.23%
    • More conservative energy management
  • 0.005f.010 (February 08, 2019)
    • MeleeRumble ‒ APS: 71.79% (3rd), PL: 399-3 (3rd), Survival: 69.26%
    • Based on 0.005a
    • Surf default tree when no sufficient data to complement HOT
    • Add wall dimension & duel decay to surfing
    • Standardize surfing attributes
    • No longer fire and get disabled
    • Infer death event in case skipping turns
  • 0.005d (February 03, 2019)
    • MeleeRumble ‒ APS: 71.62% (3rd), PL: 399-3 (4th), Survival: 65.19%
    • No surf gun heat waves
  • 0.005a (February 03, 2019)
    • MeleeRumble ‒ APS: 71.56% (3rd), PL: 400-2 (3rd), Survival: 65.96%
    • Better wave danger graphics
    • Re-calc gun heat wave source when new data come
    • Ignore bearing offset too far away (buggy)
    • Elegant handling of out-ranged enemies in radar
    • Log skipped turns
  • 0.005 (February 02, 2019)
    • MeleeRumble ‒ APS: 71.62% (3rd), PL: 399-3 (4th), Survival: 65.93%
    • Surf gun heat waves
  • 0.004a (February 02, 2019)
    • MeleeRumble ‒ APS: 71.92% (2nd), PL: 400-2 (3rd), Survival: 66.92%
    • Lower HOT weight
    • Update wave dangers on hit
    • Add "others" surf dimension
  • 0.004 (February 02, 2019)
    • MeleeRumble ‒ APS: 71.57% (3rd), PL: 399-3 (3rd), Survival: 65.21%
    • True melee wave surfing
  • 0.003a (February 01, 2019)
    • MeleeRumble ‒ APS: 70.82% (4th), PL: 396-6 (7th), Survival: 54.18%
    • Add more surf options
  • 0.003 (February 01, 2019)
    • MeleeRumble ‒ APS: 70.97% (4th), PL: 397-5 (5th), Survival: 52.74%
    • Surf HOT fired at everyone
  • 0.002a (January 31, 2019)
    • MeleeRumble ‒ APS: 69.14% (8th), PL: 390-12 (12th), Survival: 45.1%
    • Fire PIF to everyone
    • Better energy management
  • 0.001 (January 25, 2019)
    • MeleeRumble ‒ APS: 58.78% (91st), PL: 321-81 (80th), Survival: 16.42%
    • Initial release
    • Basic melee capability
      • Surf HOT fired at me
      • Fire HOT to nearest
      • Basic energy management