ScalarR/Version History
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- 0.005h.030 (June 28, 2021)
- 1v1 RoboRumble ‒ APS: 92.49% (1st), PL: 1180-0 (1st), Survival: 98.23%
- 0.005h.028 (June 27, 2021)
- 1v1 RoboRumble ‒ APS: 91.41% (2nd), PL: 1180-0 (1st), Survival: 97.96%
- Tune energy management
- Tune flattener threshold against Rammers
- 0.005h.027 (June 27, 2021)
- 1v1 RoboRumble ‒ APS: 91.27% (2nd), PL: 1180-0 (1st), Survival: 97.97%
- Tune flattener threshold
- Re-enable simple gun avoidance
- Add some poisoning against simple guns
- 0.005h.026 (June 24, 2021)
- 1v1 RoboRumble ‒ APS: 91.1% (3rd), PL: 1180-0 (1st), Survival: 97.96%
- Tune energy management
- 0.005h.025 (June 22, 2021)
- 1v1 RoboRumble ‒ APS: 91% (3rd), PL: 1180-0 (1st), Survival: 98%
- New energy management – "Surprise!!!"
- 0.005h.023 (June 21, 2021)
- 1v1 RoboRumble ‒ APS: 91.03% (3rd), PL: 1179-1 (2nd), Survival: 97.9%
- Tune energy management
- 0.005h.019 (June 18, 2021)
- 1v1 RoboRumble ‒ APS: 91.09% (3rd), PL: 1182-1 (2nd), Survival: 97.92%
- Tune flattener
- 0.005h.017 (June 17, 2021)
- 1v1 RoboRumble ‒ APS: 91.12% (3rd), PL: 1182-1 (2nd), Survival: 97.93%
- Tune flattener threshold
- 0.005h.016 (June 17, 2021)
- 1v1 RoboRumble ‒ APS: 91.05% (3rd), PL: 1182-1 (2nd), Survival: 97.84%
- Flattener with threshold
- 0.005h.015 (June 16, 2021)
- 1v1 RoboRumble ‒ APS: 90.98% (3rd), PL: 1181-2 (3rd), Survival: 97.71%
- Correct bullet shadow
- 0.005h.014 (June 15, 2021)
- 1v1 RoboRumble ‒ APS: 90.6% (3rd), PL: 1181-2 (3rd), Survival: 97.37%
- Tune integral risk
- 0.005h.012 (June 15, 2021)
- 1v1 RoboRumble ‒ APS: 90.35% (5th), PL: 1181-2 (3rd), Survival: 97.39%
- Revert to 0.005h.009
- Restore to traditional bullet shadow.
- 0.005h.011 (June 15, 2021)
- 1v1 RoboRumble ‒ APS: 90.61% (3rd), PL: 1181-2 (3rd), Survival: 97.52%
- Increase bandwidth
- 0.005h.010 (June 14, 2021)
- 1v1 RoboRumble ‒ APS: 90.24% (5th), PL: 1181-2 (2nd), Survival: 97.2%
- Tune bandwidth
- 0.005h.009 (June 14, 2021)
- 1v1 RoboRumble ‒ APS: 90.72% (3rd), PL: 1181-2 (3rd), Survival: 97.66%
- Surf integral risk with correct bullet shadow.
- No flattener nor simple gun avoidance.
- 0.005h.006 (June 13, 2021)
- 1v1 RoboRumble ‒ APS: 90.01% (5th), PL: 1182-1 (2nd), Survival: 97.95%
- Restore surfing buffers.
- Play with flattener.
- Play with surf options.
- Disabled simple gun avoidance (oops).
- 0.005h.005 (June 13, 2021)
- 1v1 RoboRumble ‒ APS: 90.43% (5th), PL: 1182-1 (2nd), Survival: 97.81%
- Fix actual hit rate.
- Try some different surf buffer.
- 0.005h.004 (June 13, 2021)
- 1v1 RoboRumble ‒ APS: 90.61% (3rd), PL: 1181-2 (2nd), Survival: 97.78%
- Use actual hit rate threshold along with virtual guns to reduce selection bias.
- Play with flattener.
- 0.005h.003 (June 12, 2021)
- 1v1 RoboRumble ‒ APS: 90.66% (3rd), PL: 1182-1 (2nd), Survival: 97.74%
- Add some flattening, always on.
- 0.005g.096, after a long time
- 1v1 RoboRumble ‒ APS: 90.9% (3rd), PL: 1181-2 (3rd), Survival: 97.6%
- 0.005g.096 (October 03, 2020)
- 1v1 RoboRumble ‒ APS: 90.93% (2nd), PL: 1177-1 (2nd), Survival: 97.67%
- Surf: optimize against more simple guns.
- 0.005g.095 (August 10, 2020)
- 1v1 RoboRumble ‒ APS: 90.92% (2nd), PL: 1177-1 (2nd), Survival: 97.68%
- Surf: optimize against simple guns.
- 0.005g.093 (July 22, 2020)
- 1v1 RoboRumble ‒ APS: 90.71% (2nd), PL: 1177-1 (2nd), Survival: 97.65%
- Duel surf: add back lacking feature
- 0.005g.092 (July 17, 2020)
- 1v1 RoboRumble ‒ APS: 90.7% (2nd), PL: 1177-1 (2nd), Survival: 97.66%
- Minor tweak
- 0.005g.087 (July 16, 2020)
- 1v1 RoboRumble ‒ APS: 90.46% (4th), PL: 1177-1 (2nd), Survival: 97.48%
- Gun: use enhanced precise mea
- 0.005g.085 (July 16, 2020)
- 1v1 RoboRumble ‒ APS: 90.45% (4th), PL: 1177-1 (2nd), Survival: 97.43%
- Duel virtual gun: Main and AS
- 0.005g.080 (July 09, 2020)
- 1v1 RoboRumble ‒ APS: 90.39% (4th), PL: 1177-1 (2nd), Survival: 97.38%
- Add some noise to velocity, this helps against some Pattern Matchers that ScalarR is worst against.
- 0.005g.067 (July 03, 2020)
- 1v1 RoboRumble ‒ APS: 90.36% (4th), PL: 1177-1 (2nd), Survival: 97.34%
- Duel surf: use main and AS formula (lacking some features)
- 0.005g.065 (July 03, 2020)
- 1v1 RoboRumble ‒ APS: 89.99% (4th), PL: 1177-1 (2nd), Survival: 97.22%
- Duel surf: use AS gun formula only (still lacking some features)
- 0.005g.064 (July 03, 2020)
- 1v1 RoboRumble ‒ APS: 90.24% (4th), PL: 1177-1 (2nd), Survival: 97.16%
- Duel surf: add AS gun formula (lacking some features)
- 0.005g.054 (June 28, 2020)
- 1v1 RoboRumble ‒ APS: 90.14% (4th), PL: 1176-2 (2nd), Survival: 97.06%
- Duel surf: use main gun formula (lacking some features, buggy)
- 0.005g.053 (June 26, 2020)
- 1v1 RoboRumble ‒ APS: 89.74% (4th), PL: 1176-2 (2nd), Survival: 96.9%
- Add duel main gun (buggy)
- Use duel main gun only
- 0.005g.047 (February 27, 2019)
- MeleeRumble ‒ APS: 73% (1st), PL: 402-0 (1st), Survival: 83.28%
- 1v1 RoboRumble ‒ APS: 89.34% (4th), PL: 1175-3 (3rd), Survival: 96.66%
- Use melee gun only
- Tune melee gun for 1v1
- 0.005g.040 (February 26, 2019)
- 1v1 RoboRumble ‒ APS: 89.24% (4th), PL: 1154-1 (2nd), Survival: 96.74%
- Add AS gun
- Use AS gun only
- 0.005g.034 (February 25, 2019)
- 1v1 RoboRumble ‒ APS: 88.97% (4th), PL: 1153-2 (2nd), Survival: 96.39%
- Add mirror offset attribute to gun
- 0.005g.029 (February 23, 2019)
- 1v1 RoboRumble ‒ APS: 88.84% (4th), PL: 1151-4 (5th), Survival: 96.26%
- Color!
- Learn from bullet hit bullet events
- Fix bullet shadow removing bug
- 0.005g.020 (February 16, 2019)
- 1v1 RoboRumble ‒ APS: 88.29% (7th), PL: 1151-4 (5th), Survival: 96.05%
- Fix freeze against non-stoppable bots
- 0.005g.019 (February 15, 2019)
- MeleeRumble ‒ APS: 73.13% (1st), PL: 402-0 (1st), Survival: 82.3%
- 1v1 RoboRumble ‒ APS: 88.25% (7th), PL: 1151-4 (5th), Survival: 96%
- Tune gun
- 0.005g.012 (February 15, 2019)
- MeleeRumble ‒ APS: 72.46% (1st), PL: 402-0 (1st), Survival: 79.5%
- Normalize gun attributes
- 0.005g.009 (February 14, 2019)
- MeleeRumble ‒ APS: 72.49% (1st), PL: 401-1 (1st), Survival: 78.86%
- Add bullet shadow
- 0.005g.007 (February 12, 2019)
- MeleeRumble ‒ APS: 72.45% (1st), PL: 402-0 (1st), Survival: 77.96%
- Fix surfing stats weight
- Add bot shadow
- Even more conservative energy management
- Much lower hot weight
- Rework surf options
- 0.005f.011 (February 08, 2019)
- MeleeRumble ‒ APS: 72.18% (2nd), PL: 401-1 (1st), Survival: 76.23%
- More conservative energy management
- 0.005f.010 (February 08, 2019)
- MeleeRumble ‒ APS: 71.79% (3rd), PL: 399-3 (3rd), Survival: 69.26%
- Based on 0.005a
- Surf default tree when no sufficient data to complement HOT
- Add wall dimension & duel decay to surfing
- Standardize surfing attributes
- No longer fire and get disabled
- Infer death event in case skipping turns
- 0.005d (February 03, 2019)
- MeleeRumble ‒ APS: 71.62% (3rd), PL: 399-3 (4th), Survival: 65.19%
- No surf gun heat waves
- 0.005a (February 03, 2019)
- MeleeRumble ‒ APS: 71.56% (3rd), PL: 400-2 (3rd), Survival: 65.96%
- Better wave danger graphics
- Re-calc gun heat wave source when new data come
- Ignore bearing offset too far away (buggy)
- Elegant handling of out-ranged enemies in radar
- Log skipped turns
- 0.005 (February 02, 2019)
- MeleeRumble ‒ APS: 71.62% (3rd), PL: 399-3 (4th), Survival: 65.93%
- Surf gun heat waves
- 0.004a (February 02, 2019)
- MeleeRumble ‒ APS: 71.92% (2nd), PL: 400-2 (3rd), Survival: 66.92%
- Lower HOT weight
- Update wave dangers on hit
- Add "others" surf dimension
- 0.004 (February 02, 2019)
- MeleeRumble ‒ APS: 71.57% (3rd), PL: 399-3 (3rd), Survival: 65.21%
- True melee wave surfing
- 0.003a (February 01, 2019)
- MeleeRumble ‒ APS: 70.82% (4th), PL: 396-6 (7th), Survival: 54.18%
- Add more surf options
- 0.003 (February 01, 2019)
- MeleeRumble ‒ APS: 70.97% (4th), PL: 397-5 (5th), Survival: 52.74%
- Surf HOT fired at everyone
- 0.002a (January 31, 2019)
- MeleeRumble ‒ APS: 69.14% (8th), PL: 390-12 (12th), Survival: 45.1%
- Fire PIF to everyone
- Better energy management
- 0.001 (January 25, 2019)
- MeleeRumble ‒ APS: 58.78% (91st), PL: 321-81 (80th), Survival: 16.42%
- Initial release
- Basic melee capability
- Surf HOT fired at me
- Fire HOT to nearest
- Basic energy management