BeepBoop/Version History

From Robowiki
< BeepBoop
Revision as of 18:10, 12 July 2021 by Kev (talk | contribs)
Jump to navigation Jump to search
  • 0.15 - 7/12/21
    • Use precise intersection on the second wave.
    • A few other minor movement tweaks.
  • 0.14a - 6/24/21 - APS: 91.29 (3rd), PL: 1180-1 (2nd)
    • Should be identical to 0.14
  • 0.14 - 6/14/21 - APS: 91.17 (2nd), PL: 1180-1 (2nd)
    • Tweaks to distancing and energy management.
  • 0.13 - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st)
    • Switch from Gaussian to exponential kernel for surfing.
    • Add anti-mirror movement.
  • 0.12 - 6/7/21 - APS: 91.28 (2nd), PL: 1183-0 (1st)
    • Danger function weights non-bullet features (mainly distance) more heavily.
    • Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
  • 0.11 - 6/2/21 - APS: 91.04 (2nd), PL: 1183-0 (1st)
    • Various small tweaks/fixes, including:
      • Improved anti-ram movement
      • Fixed bug in “virtuality” feature
      • Anti-surfer gun down-weights waves near bullet collisions
      • Should be compatible with Java 8
  • 0.1 - 5/18/21 - APS: 90.97 (2nd), PL: 1183-0 (1st)
    • First release!