User:D414
Personal Gotchas
Event Priority
The documentation for event priorities is unclear. setEventPriority says lower values are higher priority while getEventPriority says higher values are higher priority. Testing confirms the later is correct.
The documentation also has errors for the default priorities for several events.
Event | setEventPriority docs | Source Code (1.9.5.2) |
---|---|---|
RoundEndedEvent | 100 | 110 |
BattleEndedEvent | 100 | 100 |
WinEvent | 100 | 100 |
SkippedTurnEvent | 100 | 100 |
StatusEvent | 99 | 99 |
Key and Mouse Events | 98 | 98 |
CustomEvent (Default) | 80 | 80 |
MessageEvent | 75 | 75 |
RobotDeathEvent | 70 | 70 |
BulletMissedEvent | 60 | 60 |
BulletHitBulletEvent | 55 | 55 |
BulletHitEvent | 50 | 50 |
HitByBulletEvent | 40 | 20 |
HitWallEvent | 30 | 30 |
HitRobotEvent | 20 | 40 |
ScannedRobotEvent | 10 | 10 |
PaintEvent | 5 | 5 |
DeathEvent | -1 | -1 |
Execute Method
The documentation for the execute method says that it must be called otherwise set* methods will never be performed. This doesn't seem to be strictly true as a robot that uses set methods to spin its radar, gun and body in the run method will spin even without calling execute.
Skipped Turns
The documentation for SkippedTurnEvent says a robot will be removed from the battle after skipping 30 turns however a robot using the example code will skip many more turns than this without being removed from the battle.