Mirage/Version History
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- 0.2 - 68.55 APS (9th) in meleerumble, 71.59 APS (1st) in minimeleerumble
- Higher bullet power
- Kernel density estimation takes into account distance to the target
- Update opponent locations using their last heading/velocity when they are not being scanned
- Risk function includes a repel force from the center
- Tune the movement
- 0.1 - 67.14 APS (12th) in meleerumble, 70.19 APS (1st) in minimeleerumble
- Initial release