Ocnirp/Source Code
< Ocnirp
Jump to navigation
Jump to search
- Ocnirp Sub-pages:
- Ocnirp - Version History - Source Code
package nat.nano;
import robocode.AdvancedRobot;
import robocode.HitWallEvent;
import robocode.ScannedRobotEvent;
import robocode.util.Utils;
/**
* Ocnirp - a robot by Nat Pavasant
*
* "Battle for the one-on-one nano-bot crown!"
*
* @version 1.4
* @author Nat Pavasant
*/
public final class Ocnirp extends AdvancedRobot {
/**
* Size of pattern to match. 45 is the maximum value or robot will skip a
* turn in unacceptable rate. 30 is a standard value.
*/
private static final int PATTERN_DEPTH = 45;
/**
* If Math.random() exceed this number, the robot will change the direction.
*/
private static final double CHANGE_INTERVAL = 0.9454623d;
/**
* Preferred distance between this robot and enemy.
*/
private static final double PREFERRED_DISTANCE = 160d;
/**
* Fire power, it used to be 2.5, but my crazy part of my brain told me to
* reduce this a bit.
*/
private static final double FIRE_POWER = 2.4433565d;
/**
* Bullet velocity. It should be {@code 20 - 3 * FIRE_POWER}, but my crazy
* part of my brain told me to leave this 12.5
*/
private static final double BULLET_VELOCITY = 12.5d;
/**
* Distance offset to turn
*/
private static final double DISTANCE_OFFSET = 0.38435d;
/**
* Velocity trick multiplier, make this higher will make more change that
* robot will move at max velocity
*/
private static final double VELOCITY_MULTIPILER = 17.78456345d;
/**
* Hard-coded bullet fight time make a code much smaller since my distance
* controller control all the distance.
*/
private static final int BFT = (int) (PREFERRED_DISTANCE / BULLET_VELOCITY + 2);
/**
* A static variable to keep which direction it is moving.
*/
private static int dir = 100;
/**
* Main robot method. For nanobot, this contains only radar control.
*/
public void run() {
/*
* Performance Enhancing Bug! Have this cost 10 bytes and make me lose
* score.
*/
// setAdjustGunForRobotTurn(true);
// setAdjustRadarForGunTurn(true);
turnRadarRightRadians(Double.POSITIVE_INFINITY);
}
/**
* What to do when you see another robot.
*
* Main robot operation method for almost all nano/micro/mini robots.
*/
public void onScannedRobot(ScannedRobotEvent e) {
/*
* Variable order here is important. We can save ~3-4 bytes here. since
* all math operation must be done on registers. Java virtual machine
* has 4 register slot. First register will be taken by {@code this}
* object. Then each parameters will take the rest of registers. If
* there are any registers left, the variables defined in the method is
* filled the register until it full. Every type will take 1 registers
* except double, which take 2. If double is the fourth variable
* defined, it will overflow to the extra fifth register.
*
* So, the most
* used variable should define first, which will be enemy absolute
* bearing in most cases. In this case, we define most used int before
* and make double overflow its register.
*/
int matchLen = PATTERN_DEPTH; // PM Stuff
double angle; // enemy absolute bearing
double dist; // enemy distance
int matchPos; // PM Stuff
// ///////////////////////////////////////////////////////////////////////////////
// Radar
//
// Do infinity lock
//
setTurnRadarLeftRadians(getRadarTurnRemaining());
//
// ///////////////////////////////////////////////////////////////////////////////
// ///////////////////////////////////////////////////////////////////////////////
// Movement (Perpendicular and Random with distance control)
//
// Turn perpendicular to an enemy, and add/deduct the angle a bit to
// control the distance
//
setTurnRightRadians(
Math.cos(angle = e.getBearingRadians())
- Math.signum(
getVelocity() * ((dist = e.getDistance()) - PREFERRED_DISTANCE)
) * DISTANCE_OFFSET);
//
// Move ahead
//
setAhead(dir);
//
// If random() exceed the change interval
//
if (Math.random() > CHANGE_INTERVAL) {
//
// Reverse direction
//
onHitWall(null);
//
// Velocity trick
//
setMaxVelocity(Math.random() * VELOCITY_MULTIPILER + 1);
//
// End if
//
}
//
// ///////////////////////////////////////////////////////////////////////////////
// ///////////////////////////////////////////////////////////////////////////////
// Eric Simonton's Lateral Velocity Pattern Matching Gun
//
// Define counter
//
int i;
//
// Append enemy log
//
enemyHistory = String.valueOf(
(char) /* Math.round */(/* 2 * */(e.getVelocity() * Math.sin(e
.getHeadingRadians()
- (angle += getHeadingRadians()))))).concat(
enemyHistory);
//
// Match the history
//
while ((matchPos = enemyHistory.indexOf(enemyHistory.substring(0,
matchLen--), i = BFT)) < 0)
;
//
// Get the firing angle
//
do
angle +=
/* Math.asin */
((short) enemyHistory.charAt(--matchPos) / dist
/* 0.5 */);
while (--i > 0);
//
// Turn the gun
//
setTurnGunRightRadians(Utils.normalRelativeAngle(angle
- getGunHeadingRadians()));
//
// Fire
//
setFire(FIRE_POWER);
//
// ///////////////////////////////////////////////////////////////////////////////
}
/**
* When hit wall, reverse direction
*/
public void onHitWall(HitWallEvent e) {
dir = -dir;
}
/**
* Enemy history string. Preload to prevent StringIndexOutOfBoundException.
*/
private static String enemyHistory = "" + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 1 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 2 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) -1 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) 0
+ (char) 0 + (char) 0 + (char) 0 + (char) 0 + (char) -2 + (char) -4
+ (char) -6 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -8 + (char) -8 + (char) -8 + (char) -8
+ (char) -8 + (char) -7 + (char) -6 + (char) -5 + (char) -4
+ (char) -3 + (char) -2 + (char) -1 + (char) 0 + (char) 2
+ (char) 4 + (char) 6 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8 + (char) 8
+ (char) 8 + (char) 7 + (char) 6 + (char) 5 + (char) 4 + (char) 3
+ (char) 2 + (char) 1 + (char) 0;
}