Bulky Project Demotivation

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Revision as of 16:28, 29 May 2009 by Miked0801 (talk | contribs)
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So, I have a plan for a new surfing movement, and I really want to make it. I have a reasonable amount of free time in a given week in total, but it's spread out into small blocks so I'd never be able to make the movement work within one sitting. Due to not being able to make it work in one sitting, I feel significantly demotivated to actually work on it. I call it "Bulky Project Demotivation". Anyone else get this? :) --Rednaxela 13:10, 29 May 2009 (UTC)

Really, I have this most of the time, or you will see a lot more robots from me. Most likely I have finished everything except the core surfing system in one sitting. Then, I don't have enough motivation to continue code the core surfing part. I don't want to use BasicSurfer framework since I need to do a lot refactoring (which I hate since I'll see a lot of error lines in Eclipse). I'm currently coding the abstract framework for wave surfing, which all the utility and stats manager as interfaces, which will implement later.

I'm really happy that other people get this too, only they can finished their work while I can't. I think I should use EP on my robots. » Nat | Talk » 13:29, 29 May 2009 (UTC)

This is my life - and the reason why I've mostly stuck to nanos. Getting a base nano up and running takes a couple hours. Then you can tweak numbers in your spare time until you find a sweet spot and can upload. I've started on a micro, but am having trouble finding enough time to get it properly debugged. --Miked0801 15:28, 29 May 2009 (UTC)