GravityWave

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Revision as of 05:35, 7 June 2009 by J Litewski (talk | contribs) (Setting up Info)
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(without my calcBullet() function)

1st	mld.DustBunny 3.5	21977 (62%)	5300	1060	14450	1132	35	0	106	394	0
2nd	hackhalotwo.GravityWave	13201 (38%)	9050	3940	0	0	210	1	394	106	0

(with my calcBullet() function)

1st	mld.DustBunny 3.5	18547 (56%)	4350	870	12310	974	44	0	87	413	0
2nd	hackhalotwo.GravityWave	14406 (44%)	10200	4130	0	0	76	0	413	87	0

The tests above show how much of an improvement my little hack of a function is. It still needs some polishing (since it's broken up a bit for debugging and is kinda hacked together :) ), but it works as it should. Now, when fighting against DustBunny, it doesn't register the wall hits as bullet fires, which means that GravityWave doesn't think there is a bullet flying at him and turn into a real bullet. I'm now stuck between if I should start looking into coding in segmentation or Virtual Bullets...