Talk:Watermelon/Code
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It will be more fun if you do this instead:
public void doPaint(Graphics2D g) {
g.setStroke(new java.awt.BasicStroke(2f));
if (bot.getOthers() == 1) {
double radius, arcSegment, segmentHeading;
double time = bot.getTime();
for (Wave w : waves) {
if (w.paint) {
radius = (time - w.ctime) * w.velocity;
arcSegment = w.extent / NUM_WAVEBUCKETS;
for (int i = 0; i < NUM_WAVEBUCKETS; i++) {
segmentHeading = w.heading + w.clockwise * (arcSegment * i - w.extent / 2);
g.setColor(Color.getHSBColor( // this is Hue, Saturation, and Brightness
0.058333f,
1.0f,
(float) (0.15 + 0.85 * waveBuckets[w.segment][i] / bucketMax[w.segment])
));
g.draw(new Arc2D.Double(
w.origin.x - radius,
w.origin.y - radius,
radius * 2,
radius * 2,
segmentHeading,
arcSegment,
Arc2D.OPEN
));
}
}
}
}
}