Ramming Movement
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Ramming movement is a form of movement, the goal of which is to ram your bot into the enemy. Bots using ramming movements are known as rambots or rammers. A ramming movement is typically used in one of two cases:
- As a 1-vs-1 strategy. Although rambots tend not to perform very well in overall ranking, it is difficult for even the best bots to get more than a 70% score share against a good rammer.
- As a fatality. Since ram damage and ram kills give twice as many score points as bullet damage and bullet kills, ramming a disabled opponent can be a very effective finishing move. Also, many bots stop firing if their health is low, so ramming them is also risk-free. As a bonus, watching a bot ram a disabled enemy is fun. (Watch Wolverine kill its opponents!)
How ram damage and scoring works
When your bot rams an opponent, both bots take a constant 0.6 damage. When the battle finishes, the ramming bot gets twice the total amount of ram damage as its "ram damage" score, plus a 30 point bonus for each ram kill. A sample score table from one round of a pure rammer vs. SittingDuck might look like this:
Rank | Robot Name | Total Score | Survival | Surv Bonus | Bullet Dmg | Bullet Bonus | Ram Dmg * 2 | Ram Bonus | 1sts | 2nds | 3rds |
1st | ram.Rambot | 290 | 50 | 10 | 0 | 0 | 200 | 30 | 1 | 0 | 0 |
2nd | sample.SittingDuck | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |