LuminariousDuo/Version History

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LuminariousDuo Sub-pages:
LuminariousDuoVersion History - Code

This could use a lot of clean up and is missing a lot of later versions...


  • 1.01 - 2/8/2006
    • Tweaks to bullet power management and gun segmentation.
    • Minor tweaks to movement, mainly the parts that affect its randomness / movement profile (ie, not the general parts of the MinimumRiskMovement calculations).
    • Code size: 1907 (Jikes; 3 colors)
  • 1.0 - 11/2/2006
    • Correctly disregards dead enemy tanks in minimum risk calculations.
    • Fixed a bug in the radar code.
    • Lots of tuning of movement and gun.
    • Tweaked target selection: slight consideration for orthogonality.
    • Firing from main execution loop instead of from onScannedRobot.
    • Radar will stay focused on gun's target until fire time.
    • Qualified 1st, won the TwinDuel tournament in week 12.
    • Code size: 1903 (Jikes; 3 colors)
  • 0.95 - 10/22/2006
    • Heavily reworked MinimumRiskMovement, after exploring and abandoning a more 1v1 style RandomMovement.
    • Qualified 3rd, knocked out by GeminiTeam in semi-finals of week 10.
    • Qualified 3rd, knocked out by GeminiTeam in semi-finals of week 11.
    • Code size: 1894 (Jikes; 3 colors)
  • 0.92 - 9/21/2006
    • Qualified 7th, knocked out by Valkiries in round 2 of week 7.
    • Qualified 7th, knocked out by GeminiTeam in round 2 of week 8.
    • Qualified 8th, knocked out by GeminiTeam in round 2 of week 9.
    • Code size: 1888 (Jikes; 3 colors)
  • 0.91 - 9/14/2006
    • Qualified 6th, knocked out by GruwelTwins in round 2 of week 6.
    • Code size: 1884 (Jikes; 3 colors)
  • 0.90 - 8/24/2006
    • Qualified 10th, knocked out by KomariousTeam in round 1 of week 4.
    • Code size: 1935 (Jikes; 3 colors)
  • 0.89 - 8/17/2006
    • Qualified 3rd, knocked out by Valkiries in semi-finals of week 3.
    • Qualified 5th, knocked out by Ravens in round 2 of week 5.
    • Code size: 1775 (Jikes; 3 colors)
  • 0.88 - 8/10/2006
    • Qualified 3rd, knocked out by Valkiries in semi-finals of week 2.
    • Code size: 1731 (Jikes; 3 colors)
  • 0.80 - 8/3/2006
    • Initial release.
    • Uses a DynamicClustering gun and MinimumRiskMovement.
    • Qualified 2nd, lost to GruwelTwins in the finals of TwinDuel week 1.
    • Code size: 1962 (Jikes; 3 colors)