P2D/source
< P2D
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Source
package Resources;
import java.util.*;
import java.awt.*;
import java.awt.geom.Point2D;
import java.io.*;
/**
* P2D Pluggable resource - Provide basic and fast way to do debugging graphics.
* http://robowiki.net/w/index.php?title=P2D
*
* @version 1.1.1
* @author David Alves (original)
* @author Jacob Litewski (contributor)
* @author Nat Pavasant (contributor)
*/
public class P2D {
private static ArrayList<Renderable> renderables = new ArrayList<Renderable>();
private static abstract class Renderable {
public abstract void render(Graphics2D g);
private static class Circle extends Renderable {
private final Point2D center;
private final double radius;
private final Color color;
public Circle(Point2D center, double radius, Color color) {
this.center = center;
this.radius = radius;
this.color = color;
}
public void render(Graphics2D g) {
g.setColor(color);
g.drawOval( (int) Math.round(center.getX() - radius),
(int) Math.round(center.getX() - radius),
(int) Math.round(2 * radius),
(int) Math.round(2 * radius));
}
}
private static class Dot extends Renderable {
private final Point2D point;
private final Color color;
public Dot(Point2D point, Color color) {
this.point = point;
this.color = color;
}
public void render(Graphics2D g) {
g.setColor(color);
g.drawOval( (int) Math.round(point.getX() - 2d),
(int) Math.round(point.getY() - 2d),
4, 4);
}
}
private static class Line extends Renderable {
private final Point2D p1, p2;
private final Color color;
public Line(Point2D p1, Point2D p2, Color color) {
this.p1 = p1;
this.p2 = p2;
this.color = color;
}
public void render(Graphics2D g) {
g.setColor(color);
g.drawLine( (int) Math.round(p1.getX()),
(int) Math.round(p1.getY()),
(int) Math.round(p2.getX()),
(int) Math.round(p2.getY()));
}
}
private static class Text extends Renderable {
private final String text;
private final double x, y;
private final Color color;
public Text(String text, double x, double y, Color color) {
this.text = text;
this.x = x;
this.y = y;
this.color = color;
}
public void render(Graphics2D g) {
g.setColor(color);
g.drawString(text, (float) x, (float) y);
}
}
}
protected P2D() {}
public static void onPaint(Graphics2D g) {
for (Renderable r : renderables) {
r.render(g);
}
renderables.clear();
}
/**
* This function need to be call before execute()
* in order to clear the buffered renders every tick,
* or when you active robot painting, your robot might
* throws BufferOverflowException
*
* This has no side effect in Robocode version newer than 1.6.1.4
* since the onPaint is in event queue which has priority of 5
*/
public static void beforeExecute() {
renderables.clear();
}
public static void drawLine(Point2D p1, Point2D p2, Color color){
renderables.add(new Renderable.Line(p1, p2, color));
}
public static void drawLine(Point2D p1, Point2D p2){
renderables.add(new Renderable.Line(p1, p2, Color.WHITE));
}
public static void drawCircle(Point2D center, double radius, Color color){
renderables.add(new Renderable.Circle(center, radius, color));
}
public static void drawCircle(Point2D center, double radius){
renderables.add(new Renderable.Circle(center, radius, Color.WHITE));
}
public static void drawPoint(Point2D p1, Color color){
renderables.add(new Renderable.Dot(p1, color));
}
public static void drawPoint(Point2D p1){
renderables.add(new Renderable.Dot(p1, Color.WHITE));
}
public static void drawText(String text, double x, double y, Color color){
renderables.add(new Renderable.Text(text, x, y, color));
}
public static void drawText(String text, double x, double y){
renderables.add(new Renderable.Text(text, x, y, Color.WHITE));
}
}
Revisions
- DrawingBot Core - David Alves - Core of this utility
- 1.0.0 - HACKhalo2 - First version
- 1.0.1 - HACKhalo2 - Small bugfix to fix NullPointer error
- 1.1 - Nat
- Add overloaded method which default color to WHITE
- Remove some unnecessary properties
- Use ArrayList instead of Vector
- Make a use of Java 5 Generic
- Switch to for-each loop style
- Add new method to prevent BufferOverflowException
- Make all method static and protect the class constructor so this class must statically access.
- 1.1.1 - HACKhalo2
- Fixed a bug in
drawPoint(Point2D p1)
where color was null - Rearranged Functions to look better
- Fixed some errors while compiling
- Fixed a bug in