User talk:Gertjan1996

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Thread titleRepliesLast modified
5 errors, who can help me?2416:33, 25 May 2014
I have to make a 1v1 robot220:13, 21 May 2014

5 errors, who can help me?

Can someone tell me the problem here?? I dont get it :S


Compiling...


1. ERROR in C:\robocode\robots\MyRobots\Yeah.java (at line 22) turnRadarRightRadians(Double.POSITIVE_INFINITY); ^^^^^^^^^^^^^^^^^^^^^ The method turnRadarRightRadians(double) is undefined for the type Yeah


2. ERROR in C:\robocode\robots\MyRobots\Yeah.java (at line 36) getHeadingRadians() + e.getBearingRadians() ^^^^^^^^^^^^^^^^^ The method getHeadingRadians() is undefined for the type Yeah


3. ERROR in C:\robocode\robots\MyRobots\Yeah.java (at line 38) - getRadarHeadingRadians(); ^^^^^^^^^^^^^^^^^^^^^^ The method getRadarHeadingRadians() is undefined for the type Yeah


4. ERROR in C:\robocode\robots\MyRobots\Yeah.java (at line 40) setTurnRadarRightRadians(Utils.normalRelativeAngle(radarTurn)); ^^^^^ Utils cannot be resolved


5. ERROR in C:\robocode\robots\MyRobots\Yeah.java (at line 43) } ^ Syntax error, insert "}" to complete ClassBody


5 problems (5 errors) Compile Failed (-1)


This is my code:

package MyRobots;


import robocode.HitRobotEvent; import robocode.Robot; import robocode.ScannedRobotEvent;

import java.awt.*;

public class Yeah extends Robot {

public void run() { // Kleuren setBodyColor(Color.black); setGunColor(Color.black); setRadarColor(Color.black); setBulletColor(Color.black); setScanColor(Color.cyan);

// ...

   turnRadarRightRadians(Double.POSITIVE_INFINITY);
   do {
       // Check for new targets.
       // Only necessary for Narrow Lock because sometimes our radar is already
       // pointed at the enemy and our onScannedRobot code doesn't end up telling
       // it to turn, so the system doesn't automatically call scan() for us
       // [see the javadocs for scan()].
       scan();
   } while (true);

}

public void onScannedRobot(ScannedRobotEvent e) {

   double radarTurn =
       // Absolute bearing to target
       getHeadingRadians() + e.getBearingRadians()
       // Subtract current radar heading to get turn required
       - getRadarHeadingRadians();

   setTurnRadarRightRadians(Utils.normalRelativeAngle(radarTurn));

   // ...

}

Gertjan1996 (talk)19:57, 21 May 2014

give me the source code And Ill Try To fix it

Tmservo (talk)20:14, 21 May 2014

package MyRobots;

import robocode.AdvancedRobot; import robocode.ScannedRobotEvent; import robocode.util.Utils;

public class Yeah extends AdvancedRobot {

public void run() {

   turnRadarRightRadians(Double.POSITIVE_INFINITY);
   do {
       scan();
   } while (true);

}

public void onScannedRobot(ScannedRobotEvent e) {

   double radarTurn =
       // Absolute bearing to target
       getHeadingRadians() + e.getBearingRadians()
       // Subtract current radar heading to get turn required
       - getRadarHeadingRadians();

   setTurnRadarRightRadians(Utils.normalRelativeAngle(radarTurn));

}

}

Gertjan1996 (talk)20:21, 21 May 2014

Nevermind, i fixed it already. Still thanks for your help

Gertjan1996 (talk)20:23, 21 May 2014

now show everyone the robot

Tmservo (talk)20:26, 21 May 2014

It now only has a radar :P

Still have to add the movement and targeting haha

Gertjan1996 (talk)20:28, 21 May 2014
 
 
 
 

You need to extend "AdvancedRobot" is all. Then it should work fine.

Ah right, a little late. Sorry about that.

Chase16:32, 25 May 2014
 

I have to make a 1v1 robot

Hello everyone,

I have to make a good 1v1 robot with robotclass .robot

The problem is: I can't even get better then the sample robot 'Walls'. Is there anyone who can help me to build a better, but not to difficult 1v1 robot?

I'd like to make a robot just like walls, but with a better radar. Which radar should I use? Also, almost every single shot i fire misses the opponent... How am I able to improbe that?

Gertjan

Gertjan1996 (talk)19:35, 21 May 2014

Its for school by the way

Gertjan1996 (talk)19:36, 21 May 2014

http://robowiki.net/wiki/One_on_One_Radar

/*******************************************************************************
 * Copyright (c) 2001-2014 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://robocode.sourceforge.net/license/epl-v10.html
 *******************************************************************************/
package sample;


import robocode.HitRobotEvent;
import robocode.Robot;
import robocode.ScannedRobotEvent;

import java.awt.*;


/**
 * Walls - a sample robot by Mathew Nelson, and maintained by Flemming N. Larsen
 * <p/>
 * Moves around the outer edge with the gun facing in.
 *
 * @author Mathew A. Nelson (original)
 * @author Flemming N. Larsen (contributor)
 */
public class Walls extends Robot {

	boolean peek; // Don't turn if there's a robot there
	double moveAmount; // How much to move

	/**
	 * run: Move around the walls
	 */
	public void run() {
		// Set colors
		setBodyColor(Color.black);
		setGunColor(Color.black);
		setRadarColor(Color.orange);
		setBulletColor(Color.cyan);
		setScanColor(Color.cyan);

		// Initialize moveAmount to the maximum possible for this battlefield.
		moveAmount = Math.max(getBattleFieldWidth(), getBattleFieldHeight());
		// Initialize peek to false
		peek = false;

		// turnLeft to face a wall.
		// getHeading() % 90 means the remainder of
		// getHeading() divided by 90.
		turnLeft(getHeading() % 90);
		ahead(moveAmount);
		// Turn the gun to turn right 90 degrees.
		peek = true;
		turnGunRight(90);
		turnRight(90);

		while (true) {
			// Look before we turn when ahead() completes.
			peek = true;
			// Move up the wall
			ahead(moveAmount);
			// Don't look now
			peek = false;
			// Turn to the next wall
			turnRight(90);
		}
	}

	/**
	 * onHitRobot:  Move away a bit.
	 */
	public void onHitRobot(HitRobotEvent e) {
		// If he's in front of us, set back up a bit.
		if (e.getBearing() > -90 && e.getBearing() < 90) {
			back(100);
		} // else he's in back of us, so set ahead a bit.
		else {
			ahead(100);
		}
	}

	/**
	 * onScannedRobot:  Fire!
	 */
	public void onScannedRobot(ScannedRobotEvent e) {
		fire(2);
		// Note that scan is called automatically when the robot is moving.
		// By calling it manually here, we make sure we generate another scan event if there's a robot on the next
		// wall, so that we do not start moving up it until it's gone.
		if (peek) {
			scan();
		}
	}
}
Tmservo (talk)19:51, 21 May 2014