WaveShark/Version History
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- 0.5, rated 85.93 APS, ranked 1st (7th PL)
- More precise logging of enemy hits
- 3x more surf bins
- Add a wall reverse feature to the gun
- Stays further away from the opponent
- Longer setAhead() so it doesn't pause against ramBots when no waves are in the air
- 0.4, rated 84.35 APS, ranked 4th (4th PL)
- Properly uses its velocity from two ticks ago for velocity segment / orbit direction
- Added wall feature to gun
- Better distancing
- Starts moving at the beginning of battle instead of after the first shot
- Various other more minor improvements
- 0.311, rated 81.7 APS, ranked 9th (7th PL)
- Stops firing before disabling itself.
- 0.31, rated 78.94 APS, ranked 3rd (4th PL)
- Fires full power against rammers.
- Added some anti-BulletCatcher code.
- Slightly more precision in pattern matcher's play-it-forward and surfing.
- 0.3, rated 78.04 APS, ranked 4th (11th PL)
- Removed rolling, some distancing code, and energy management.
- Now uses WeekendObsession's gun.
- 0.2, rated 1894, ranked 6th (8th PL)
- Uses a random/linear gun similar to Splinter's.
- Doesn't adjust enemy energy when hit.
- Removed acceleration segments.
- Fires full power against rammers.
- 0.1, rated 1798, ranked 19th (20th PL)
- Initial release.