Difference between revisions of "AgentSmith/Version History"

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== V 0.2 ==
 
== V 0.2 ==
  
'''RoboRumble: - ??'''
+
'''RoboRumble: - 102'''
  
 
* First pass DC gun. Used for both offensive and defensive movement with different segmentations for both.
 
* First pass DC gun. Used for both offensive and defensive movement with different segmentations for both.

Revision as of 16:41, 28 July 2015

Agent Smith Sub-pages:
AgentSmithVersion History - Challenge Results - Wolfmans Todo List

V 0.2

RoboRumble: - 102

  • First pass DC gun. Used for both offensive and defensive movement with different segmentations for both.
  • Bugfixes for a couple of crashes that might have affected scores.

V 0.15

RoboRumble: - 160th

Virtual Gun Refactor

  • Refactored wave and virtual gun firing.
  • Properly weight virtual and actual bullets for virtual gun stats so the correct gun should be chosen more often!

V 0.12

RoboRumble: - 216th

Added Virtual Guns

  • Added Random and Averaged Circular guns to virtual gun array for targeting.
  • Minor bug fix to virtual gun hit rate calculation.

V 0.11

RoboRumble: - 211th

Bug Fix

  • Same as V 0.1 but now the virtual guns work properly! Should get a decent performance improvement as a result.
  • Reduced prediction length and width to make it run a bit faster and reduce the chance of skipping turns.
  • Probably still bugs left

V 0.1

RoboRumble: 420th

First baseline version

  • Simple bot but mega code size due to extensibility built into the code.
  • Simple Virtual Gun system with Linear, Circular and Head On targeting
  • DangerPredicition movement which takes into account Linear, Circular and Head On targeting.
  • Very simple energy management.
  • Probably lots of bugs!