Difference between revisions of "BeepBoop/Version History"

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(0.13)
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* '''0.12''' - 6/7/20
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* '''0.13''' - 6/8/20
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** Switch from Gaussian to exponential kernel for surfing.
 +
** Add anti-mirror movement.
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* '''0.12''' - 6/7/20 - APS: 91.28 (2nd), PL: 1183-0 (1st)
 
** Danger function weights non-bullet features (mainly distance) more heavily.
 
** Danger function weights non-bullet features (mainly distance) more heavily.
 
** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
 
** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).

Revision as of 01:02, 9 June 2021

  • 0.13 - 6/8/20
    • Switch from Gaussian to exponential kernel for surfing.
    • Add anti-mirror movement.
  • 0.12 - 6/7/20 - APS: 91.28 (2nd), PL: 1183-0 (1st)
    • Danger function weights non-bullet features (mainly distance) more heavily.
    • Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
  • 0.11 - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st)
    • Various small tweaks/fixes, including:
      • Improved anti-ram movement
      • Fixed bug in “virtuality” feature
      • Anti-surfer gun down-weights waves near bullet collisions
      • Should be compatible with Java 8
  • 0.1 - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st)
    • First release!