BlackHole/Old/VersionHistory

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Revision as of 12:34, 17 June 2009 by Nat (talk | contribs) (moved BlackHole/VersionHistory to BlackHole/Old/VersionHistory: archive old version, new version is on its way)
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Version 0.1.11 - Rating ? (?) - 25 Mar 09 - Buffers refectored - Pulled'

  • Refectored buffers system
    • ...but only 31 of 91 buffers are activated (or I'll consume 600GB of memory)
  • Better (or buggy?) danger calculation.
    • Oh, its really buggy. It can dodge GF very well, but it can't dodge HOT!!!
  • Now surf only one waves at a time.
  • Have 3 buffer set, Hit buffers, Visit buffers and..... Anti AntiSurfer buffers!
    • The last buffer weight is very low (for now)
  • Increase VGun rolling depth to 20, hope for better against random mover.
  • Next version: Crowd Movement for Anti AntiSurfer buffer!
  • Known issue (since 0.1.01, really) is there was sometimes ghost virtual bullet fly across battlefield and give fake hit to vgun system.

Version 0.1.06 - Rating: 1805.3 (79th) - 25 Feb 09 - True Wave Surfing

  • Above BasicGFSurfer!
    • but still lost to top-microbot. (from WeeklongObsession and above!)
  • As the answer on User:Nat/WaveSurfingQuestion, this robot at last perform a real wave surfing.
  • As the answer on User:Nat/WaveSurfingQuestion, this robot now has flattener.
  • a LOT improvement in graphical debugging.
  • Change bin smoothing to my own, crazy linear bin smoother.
  • Improve flattener trigger.
  • Added Dynamic Distancing.
  • Has virtual gun aiming with flat stats to dodge.
  • Reduce number of bins from 3501 to 35
  • Change distance control from my own version to Dookious version. (my own version doesn't support dynamic distance.)
  • Add anti rammer code (anti-rammer from Dookious and rammer-detector from Bufferfly)
  • Fixed one bug: the old version accidentally weight every wave the same.

Version 0.1.05 - Rating: 1783 (91st) - 21 Feb 09 - Refactored rolling averaged depth

  • Officially added Salom Surfing.
  • Refactored rolling averaged depth: much better
  • Take bot width into account instead of static 150 bins covering.
  • Better danger calculation.
  • Redesigned wave color :)
  • Better Flattener (still force-disabled)
  • Increase bins from 1001 to 3501 (actually I want 5001, but it become a monster and crash my robocode up!
  • Add code to call java's gc when the round end. (I recommend all top, no-codesize-restrict bot call this.)
  • Next release: more buffers (perhaps buffer manager) and get flattener to work!

Version 0.1.04a - Rating: ? (?) - ? - Multiple waves surfer

  • My first attempt on Salom Surfing work well, except one condition: It worse than .04test!

Version 0.1.04test - Rating: 1774.1 (99th) - ? - The biggest change on this bot ever

  • Fixed misspelling bug: biggest change :)
  • Has more surfing buffers
    • Old has one buffer, now 6 buffers.
  • Added GF Gun! (actually Raiko's gun)
  • I saw the point why it perform worse agaist some GF bot, my segmentation on movetime and accl are broken result in same segment every time.
  • Increase wall margin in wall segment calculator
  • Fix bin smoothing
  • It is now my test bot on WaveSurfing :) I'll release it often. Next release is to surf multiple wave!

Version 0.1.03 - Rating: 1783.8 (91st) - 15 Feb 09 - Add new thing

  • TOP 100 I'M HAPPY :)
  • Add Dive Protection (use same thing as Komarious)
  • Add stop precise prediction
  • Change rolling average depth (now it like Komarious: when wave hit, rolling at 100; when bullet hit, roll at 0.8)
  • A LOT decrease on VGun rolling average depth from 200 to 3 to make the adaptive movement harder to dodge.
  • Remove flattener (seem to lower my ranking)
  • Misspelling bug not yet fix.
  • This should be last version of 0.1 series.

Version 0.1.02 - Rating: 1774.8 (161st) - 12 Feb 09 - Small Bugfix

  • Reduce RollingAverage depth: I once saw that lower rolling average is better with well segmentation. I try my own and gave it 100 values which can dodge Phoenix well! Then, I look at other people source code and I realized that I have too much recent data! So, by now, it 15.
  • Sightly improve VGun stats calculation.
  • Change flattener condition and operation a bit, but still no segment.
    • Seem to be that default WaveSurfing is better than older version of Flattener, not sure this version
  • Leave one bug there: The misspelling of graphics.
  • Hope this will be last release of 0.1. I am fully redesign this robot (like I did in Carola from 0.2 to 0.3) but base on same concept.

Version 0.1.01 - Rating: ? (124th) - 16 Jan 09 - Critical Bugfix

  • I just try a WaveSurfingChallenge just before I released this bot and I forgot to put gun back in!
  • But I saw some old score that I can dodge many of HOT well (Ha ha, I always update HOT hit in my stat each time a wave pass!)
  • EDIT: The old ranking seem to be wrong with this version. I've removed it since I think it Glicko2, not ELO.

Version 0.1 - Rating: ? - 16 Jan 09 - First release

  • It isn't a time to released yet but I need to know its performance because I will go to scout camp tomorrow.