Difference between revisions of "BulletCatcher"

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(New Version 0.2)
Line 4: Line 4:
 
| targeting      = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]]
 
| targeting      = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]]
 
| movement        = Pusedo Not Moving & [[Random Movement|Random Movement]]
 
| movement        = Pusedo Not Moving & [[Random Movement|Random Movement]]
| current_version = 0.1
+
| current_version = 0.2
 
| isOneOnOne      = no
 
| isOneOnOne      = no
 
}}
 
}}
 +
 +
== Version History ==
 +
 +
0.2: Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
 +
:Improved overall Performance.
 +
 +
0.1: Proof of concept.
  
 
== Background Information ==
 
== Background Information ==
 
; What's special about it?
 
; What's special about it?
: It uses Bullet Catching/Bullet Targeting for defense
+
: It uses Bullet Shielding for defense
  
 
; Great, I want to try it. Where can I download it?
 
; Great, I want to try it. Where can I download it?

Revision as of 22:24, 15 August 2009

BulletCatcher
Author(s) User:Rsim
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement Pusedo Not Moving & Random Movement
Current Version 0.2

Version History

0.2: Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)

Improved overall Performance.

0.1: Proof of concept.

Background Information

What's special about it?
It uses Bullet Shielding for defense
Great, I want to try it. Where can I download it?
Look for it in the RoboRumble list.
How competitive is it?
It scores very high against certain bots.

Strategy

How does it move?
Either it stays close to a point or it uses a nano code sized random movement.
How does it fire?
setFire()
How does it dodge bullets?
It destroys the bullets by shooting them.
How does the melee strategy differ from One-on-one strategy?
It's a 1on1 bot only.