Difference between revisions of "BulletCatcher"

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== Version History ==
 
== Version History ==
  
0.4: Now handle bots that predict their own location in a
+
0.4: [http://darkcanuck.net/rumble/RatingsDetails?game=minirumble&name=rsim.mini.BulletCatcher+0.4 MiniRumble] - APS: 70.8% (31st), PL: 349-33 (27th), Glicko-2: 1846, Survival: 85.26%
somewhat incorrect (but easy to implement) way.
+
*Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way.
  
0.3: Improved performance against unrecognized aim.
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0.3: ERROR: Too many requests per minute (10) - try again later
 +
*Improved performance against unrecognized aim.
  
0.2: Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
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0.2: ERROR: Too many requests per minute (10) - try again later
:Improved overall Performance.
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*Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
 +
*Improved overall Performance.
  
0.1: Proof of concept.
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0.1: ERROR: Too many requests per minute (10) - try again later
 +
*Proof of concept.
  
 
== Background Information ==
 
== Background Information ==

Revision as of 11:42, 19 August 2009

BulletCatcher
Author(s) User:Rsim
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement Pusedo Not Moving & Random Movement
Current Version 0.4

Version History

0.4: MiniRumble - APS: 70.8% (31st), PL: 349-33 (27th), Glicko-2: 1846, Survival: 85.26%

  • Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way.

0.3: ERROR: Too many requests per minute (10) - try again later

  • Improved performance against unrecognized aim.

0.2: ERROR: Too many requests per minute (10) - try again later

  • Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
  • Improved overall Performance.

0.1: ERROR: Too many requests per minute (10) - try again later

  • Proof of concept.

Background Information

What's special about it?
It uses Bullet Shielding for defense
Great, I want to try it. Where can I download it?
Look for it in the RoboRumble list.
How competitive is it?
It scores very high against certain bots.

Strategy

How does it move?
Either it stays close to a point or it uses a nano code sized random movement.
How does it fire?
setFire()
How does it dodge bullets?
It destroys the bullets by shooting them.
How does the melee strategy differ from One-on-one strategy?
It's a 1on1 bot only.