Difference between revisions of "CunobelinDC/Version History"

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(0.9)
(1.0)
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0.9: [[Code Size]]: 1496
+
1.0 Code Size: 1476
 +
* Some shrinking
 +
* Change distancing to 'always retreat'
 +
 
 +
0.9: [[Code Size]]: 1496 APS: 88.32 (better!)
 
* Back to 0.4CT
 
* Back to 0.4CT
 
* Add wall segment and out-of-bounds checking to gun
 
* Add wall segment and out-of-bounds checking to gun

Revision as of 20:27, 3 May 2013

CunobelinDC Sub-pages:
CunobelinDCVersion History

1.0 Code Size: 1476

  • Some shrinking
  • Change distancing to 'always retreat'

0.9: Code Size: 1496 APS: 88.32 (better!)

  • Back to 0.4CT
  • Add wall segment and out-of-bounds checking to gun
  • Do some ugly black-magic shrinking (which really shouldn't be necessary with a minibot)

0.8: Code Size: 1499 APS: worse

  • Back to 0.4CT
  • Apply gun shrinks I figured out in Toorkild
  • Add a forward wall segment to surfing

0.7: APS: 87.82 Survival: 96.03 PL: 5 losses

  • Some changes with the width of the danger and the dive protection...

0.5:

  • Not quite as much error for the anti-bulletcatching code

0.4CT: APS: 86.49 Survival: 94.41 PL: 1 loss Code Size: 1498

0.3: APS: 86.15 Survival: 94.19 PL: 3 losses Code Size: 1479

  • Shrunk code by removing unnecessary angle re-calculation
  • Change 'time-since-stopped' into 'last lateral velocity' and 'advancing velocity'

0.2: APS: 86.53 Survival: 94.48 PL: 2 losses Code Size: 1489

  • Shrink some code by simplifying wave recognition for bullet hits
  • Change the 'last velocity' attribute to be 'time since stopped'
  • Should make it a bit stronger against PM bots...

0.1: APS: 86.57 Survival: 94.71 PL: 1 loss Code Size: 1495

  • First Release!