DeBroglie/Archived Talk 2010

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Revision as of 15:06, 27 October 2010 by Voidious (talk | contribs) (→‎Shooting where a surfer would go: complications)
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Shooting where a surfer would go

This is not as simple as it first seems... Sure, you can keep track of surf stats from the enemy perspective, and when you fire, you can shoot at a less visited bin instead of a most visited one. But most of the time, there are already 1-3 bullets in the air. The enemy will first surf each of those before deciding how to surf the bullet you're firing, then he'll choose the safest from the bins that are still reachable, not from all of them. Add in the discrepancies in data analysis (what you segment on, how fast you roll your stats) and it's very hard. I don't think anyone's been able to find something that works. I've personally tried quite a few approaches with no success. Good luck though. =) It's actually something that I still think has potential. --Voidious 13:06, 27 October 2010 (UTC)