Difference between revisions of "Diamond/Version History"

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(1.112 - 1.114 info / ratings)
(Diamond 1.115 info / ratings)
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* '''1.115''' - 5/25/2009
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.115 MeleeRumble] - ELO: 1643.2 (7th), PL: 261-5, Glicko-2: 1747.0, Survival: 87.671%'''
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** '''RoboRumble - No 1v1 changes.'''
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** Removed random direction change timer.
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** Tweaked risk from (Diamond's) recent locations.
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** ''Note: Best "bug-free" version in APS comparison. Only down .1% from 1.111 (w/[[Performance Enhancing Bug|performance enhancing bug]]), up .3% from 1.11 (bug fixed version). Good enough for me, so now I can move on with my life. =)''
 
* '''1.114''' - 5/25/2009
 
* '''1.114''' - 5/25/2009
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.114 MeleeRumble] - ELO: 1631.8 (6th), PL: 256-7, Glicko-2: 1740.4, Survival: 87.10%'''
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.114 MeleeRumble] - ELO: 1631.8 (6th), PL: 256-7, Glicko-2: 1740.4, Survival: 87.10%'''
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** '''RoboRumble - No 1v1 changes.'''
 
** '''RoboRumble - No 1v1 changes.'''
 
** Tweaked random direction change formula.
 
** Tweaked random direction change formula.
** ''Note: Best "bug-free" version in APS comparison.''
 
 
* '''1.112''' - 5/25/2009
 
* '''1.112''' - 5/25/2009
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.112 MeleeRumble] - ELO: 1637.9 (6th), PL: 259-3, Glicko-2: 1745.0, Survival: 87.21%'''
 
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.112 MeleeRumble] - ELO: 1637.9 (6th), PL: 259-3, Glicko-2: 1745.0, Survival: 87.21%'''

Revision as of 15:50, 26 May 2009

Diamond Sub-pages:
DiamondVersion History - Code

  • 1.115 - 5/25/2009
    • MeleeRumble - ELO: 1643.2 (7th), PL: 261-5, Glicko-2: 1747.0, Survival: 87.671%
    • RoboRumble - No 1v1 changes.
    • Removed random direction change timer.
    • Tweaked risk from (Diamond's) recent locations.
    • Note: Best "bug-free" version in APS comparison. Only down .1% from 1.111 (w/performance enhancing bug), up .3% from 1.11 (bug fixed version). Good enough for me, so now I can move on with my life. =)
  • 1.114 - 5/25/2009
    • MeleeRumble - ELO: 1631.8 (6th), PL: 256-7, Glicko-2: 1740.4, Survival: 87.10%
    • RoboRumble - No 1v1 changes.
    • Tweaked random direction change formula.
  • 1.113 - 5/25/2009
    • MeleeRumble - ELO: 1639.8, PL: 258-4, Glicko-2: 1747.1, Survival: 87.60%
    • RoboRumble - No 1v1 changes.
    • Tweaked random direction change formula.
  • 1.112 - 5/25/2009
    • MeleeRumble - ELO: 1637.9 (6th), PL: 259-3, Glicko-2: 1745.0, Survival: 87.21%
    • RoboRumble - No 1v1 changes.
    • Rollback to "bug-free" 1.11.
    • Tweaked random direction change formula.
  • 1.111 - 5/24/2009
    • MeleeRumble - ELO: 1647.3 (6th), PL: 259-3, Glicko-2: 1751.1, Survival: 88.50%
    • RoboRumble - No 1v1 changes.
    • Reverting the change to current heading / random direction change code.
    • Note: Trying to figure out which of the minor changes in 1.11 caused a .4% APS drop.
    • Note #2: Yep, I've officially got a Performance Enhancing Bug on my hands.
  • 1.11 - 5/23/2009
    • MeleeRumble - ELO: 1644.6 (6th), PL: 258-4, Glicko-2: 1746.7, Survival: 87.17%
    • RoboRumble - No 1v1 changes.
    • Fixed a bug in the Wave Surfing HoT avoidance (when there's no data to surf) - was marking negative GFs as dangerous, too.
    • Fixed a bug where Diamond might shoot himself disabled.
    • Fixed a bug in the current heading / random direction changing code.
    • Enhanced Wave Surfing debugging graphics, including drawing color-coded dangers along two closest waves.
    • Only executes graphical debugging code if painting is enabled. (This also fixed the buffer-overflow I was hitting when enabling paint mid-match.)
  • 1.09 - 5/23/2009
    • MeleeRumble - ELO: 1653.0 (6th), PL: 259-3, Glicko-2: 1752.5, Survival: 88.62%
    • RoboRumble - ELO: 1900.5 (7th), PL: 680-20, Glicko-2: 2115.5, Survival: 91.53%
    • Myriad Wave Surfing tweaks:
      • Changed several scan distancing dimensions: removed time since direction change, added time since velocity change, added distance last eight ticks, tweaked weights.
      • Fixed one more off-by-1 bug in the surfing (using my location from 3 ticks ago instead of 2).
      • Fixed the bandwidth used in kernel density calculations. (I'd set it to a static 0.1 as a placeholder, should be based on distance.)
      • Added a mechanic for factoring in similar scans from recent rounds in addition to similar scans from the whole match.
  • 1.08 - 5/22/2009
    • MeleeRumble - ELO: 1655.6 (6th), PL: 258-4, Glicko-2: 1754.0, Survival: 88.79%
    • RoboRumble - No 1v1 changes.
    • Removed risk for recent enemy locations.
    • Added damage given (anti-)risk factor.
  • 1.072 - 5/21/2009
    • MeleeRumble - ELO: 1660.4 (6th), PL: 257-5, Glicko-2: 1756.5, Survival: 88.51%
    • RoboRumble - No 1v1 changes.
    • Fixed off-by-1-bug in the movement, once and for all (I hope).
  • 1.071 - 5/20/2009
    • MeleeRumble - ELO: 1658.9 (6th), PL: 257-5, Glicko-2: 1753.4, Survival: 88.15%
    • RoboRumble - No 1v1 changes.
    • Fixed a big bug adding in the risk to enemies' recent locations.
  • 1.07 - 5/20/2009
    • MeleeRumble - Pulled
    • RoboRumble - No 1v1 changes.
    • Reverted tweak to perpendicularity factor.
    • Tweaked risk to enemies' recent locations.
    • Tweaked anti-being-targeted factor - count bots 10% closer instead of just bots closer.
    • Tried to fix the off-by-1 bug, introduced a different one.
  • 1.06 - 5/19/2009
    • MeleeRumble - ELO: 1663.9 (6th), PL: 258-4, Glicko-2: 1754.3, Survival: 88.61%
    • RoboRumble - No 1v1 changes.
    • Re-introduced some risk to enemies' recent locations.
    • Tweaked perpendicularity factor.
    • Introduced an off-by-1 bug in the Wave Surfing - locations used for Enemy Wave sources and absolute bearings.
  • 1.05 - 5/19/2009
    • MeleeRumble - ELO: 1669.1 (6th), PL: 260-2, Glicko-2: 1758.1, Survival: 88.71%
    • RoboRumble - No 1v1 changes.
    • Rolled back all movement changes from 1.03 and 1.04, except:
      • Greatly reduced weight of previously dominant anti-being-targeted factor.
  • 1.04 - 5/18/2009
    • MeleeRumble - ELO: 1667.8 (6th), PL: 258-4, Glicko-2: 1753.3, Survival: 87.91%
    • RoboRumble - No 1v1 changes.
    • Myriad melee movement tweaks:
      • Tweaked reverse direction timer.
      • Added corner distance risk factor.
      • Greatly reduced weight of previously dominant anti-being-targeted factor.
      • Tweaked risk of enemies' recent locations: fewer, more recent points, much higher weight.
    • Risk evaluation debugging graphics now based off standard deviations, capped at -1.5/+1.5. A lot more meaningful (used to get many pure blue points when a few were super duper risky).
  • 1.03 - 5/17/2009
    • MeleeRumble - ELO: 1675.9 (6th), PL: 258-4, Glicko-2: 1758.5, Survival: 88.25%
    • RoboRumble - No 1v1 changes.
    • Added some risk to enemies' recent locations.
  • 1.02 - 5/16/2009
    • MeleeRumble - ELO: 1680.1 (6th), PL: 259-3, Glicko-2: 1758.4, Survival: 88.05%
    • RoboRumble - ELO: 1897.6 (12th), PL: 676-25, Glicko-2: 2096.2, Survival: 90.52%
    • A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
    • Note: Didn't expect much rating change, but wanted to know that there wasn't, going forward.
  • 1.01 - 5/15/2009
    • MeleeRumble - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%
    • RoboRumble - No 1v1 changes.
    • Added factor for targeting bots near corners (to take their position).
    • Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
    • Increased weight of damage-taken factor in risk evaluation.
    • Note: Despite lower ELO, was about .3% APS better than 1.0.
  • 1.0 - 5/14/2009