File talk:RobocodeMaximumEscapeAngle.jpg

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Revision as of 04:09, 23 March 2011 by Voidious (talk | contribs) (hmm, interesting, not sure)
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I'm not entirely sure this is right, but I see what you're saying and I'm not sure you're wrong either. Using a circle implies that the amount of time the enemy has to move in any direction is the same, but the truth is the bullet flight time will decrease if you move towards the bullet source instead of away from it, so you won't get as far. It's also worth noting that the ratio of the bullet-side of the triangle to the bot-movement-side of the triangle is a maximum of 19.7 : 8, while the ratio looks larger in this picture - though I think adjusting that would make the areas you're pointing to bigger, anyway. The most common ratio is about 14 : 8. Curious to hear Rednaxela weigh in on this, I know he's done a lot of MEA research... --Voidious 02:09, 23 March 2011 (UTC)