Firestarter/Version History

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< Firestarter
Revision as of 11:29, 24 August 2017 by Cb (talk | contribs) (Firestarter version 1.5.3)
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Version history of Firestarter

  • 1.5.3 - 24.08.2017
    • MeleeRumble - APS: 71.15% (2nd)
    • RoboRumble - APS: 80.89% (53th)
    • In OneOnOne, set a fairly constant bullet power (1.99) and always maximize distance.
  • 1.5.2 - 22.08.2017
  • 1.5.1 - 22.08.2017
    • MeleeRumble - APS: 70.60% (2nd)
    • RoboRumble - APS: 81.03% (52th)
    • Use the flattener less often.
    • Increase data decay.
    • Make melee movement less predictable for strong guns.
  • 1.5 - 17.08.2017
  • 1.4.3 - 16.08.2017
    • MeleeRumble - APS: 70.91% (2nd)
    • Changed movement parameters.
  • 1.4.2 - 08.08.2017
    • MeleeRumble - APS: 70.83% (2nd)
    • Slightly decreased bullet power. This version is worse, going back to 1.4.
  • 1.4.1 - 08.08.2017
    • MeleeRumble - APS: 71.19% (2nd)
    • Increased bullet power. APS is marginally better, but Survival dropped by two points.
  • 1.4 - 06.08.2017
    • MeleeRumble - APS: 71.13% (2nd)
    • Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
    • Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.
  • 1.3 - 26.07.2017
    • MeleeRumble - APS: 70.77% (2nd)
    • RoboRumble - APS: 82.74% (41st)
    • Completely rewriting the gun to speed it up. A big score improvement was not expected.
  • 1.2 - 11.07.2017
    • MeleeRumble - APS: 69.58% (4th)
    • Small changes to movement and gun.
  • 1.1 - 08.07.2017
  • 1.0 - 07.07.2017
    • Initial release.