Difference between revisions of "Gaff/VersionHistory"

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* 1.28:  Minor tweaks to cornering and movement selection
+
'''1.28''':  Minor tweaks to cornering and movement selection
** Cornering no longer selected when Gaff is already cornered.
+
* Cornering no longer selected when Gaff is already cornered.
** Damage differential now reset every round
+
* Damage differential now reset every round
  
* 1.26:  Tweaked movement to improve performance against worst [[ProblemBots]] and a selection of top bots.  No targeting changes.
+
'''1.26''':  Tweaked movement to improve performance against worst [[ProblemBots]] and a selection of top bots.  No targeting changes.
** Cornering movement now used only when Gaff has a significant energy advantage
+
* Cornering movement now used only when Gaff has a significant energy advantage
** Random and dodging orbital styles selected based on current damage differential; now switches with same round if needed.
+
* Random and dodging orbital styles selected based on current damage differential; now switches with same round if needed.
** Bullet predictor decay rate decreased dramatically for faster adaptation.
+
* Bullet predictor decay rate decreased dramatically for faster adaptation.
** Distancing adjusted to make orbital modes similar and decrease advantage of segmenting on distance (makes a big difference).
+
* Distancing adjusted to make orbital modes similar and decrease advantage of segmenting on distance (makes a big difference).
** Fixed some bugs in the random mode which resulted in strange moves.
+
* Fixed some bugs in the random mode which resulted in strange moves.
** Ranked 106 in OneOnOne (1805.94pts, 2059 battles, 20-Aug-2008)
+
* Ranked 106 in OneOnOne (1805.94pts, 2059 battles, 20-Aug-2008)
  
* 1.24:  Mostly movement updates
+
'''1.24''':  Mostly movement updates
** Smoothed out dodging orbit movement mode
+
* Smoothed out dodging orbit movement mode
** Added a random orbit (non-dodging) movement mode
+
* Added a random orbit (non-dodging) movement mode
** Movement selection now settles on new random mode if other two modes lose too often
+
* Movement selection now settles on new random mode if other two modes lose too often
** Increased bullet predictor decay rate
+
* Increased bullet predictor decay rate
** Minor tweaks to targeting NN to adapt faster and handle lower bullet powers better (but no challenge score improvement)
+
* Minor tweaks to targeting NN to adapt faster and handle lower bullet powers better (but no challenge score improvement)
** Ranked 97 in OneOnOne (1816.7pts, 2061 battles, 17-Aug-2008)
+
* Ranked 97 in OneOnOne (1816.7pts, 2061 battles, 17-Aug-2008)
  
* 1.20:  Further targeting improvements, many movement bug fixes
+
'''1.20''':  Further targeting improvements, many movement bug fixes
** Targeting network no longer uses hidden layers.
+
* Targeting network no longer uses hidden layers.
** Network is retrained at a slower rate but more often.
+
* Network is retrained at a slower rate but more often.
** Fixed many, many bugs in the orbital movement and bullet dodging classes.
+
* Fixed many, many bugs in the orbital movement and bullet dodging classes.
** Removed the "oddball" movement style
+
* Removed the "oddball" movement style
** Changed the movement style selection method
+
* Changed the movement style selection method
** Ranked 117 in OneOnOne (1800.74pts, 2122 battles, 6-Aug-2008)
+
* Ranked 117 in OneOnOne (1800.74pts, 2122 battles, 6-Aug-2008)
  
* 1.10:  Continued improvements to targeting and some new movement
+
'''1.10''':  Continued improvements to targeting and some new movement
** Targeting method now trains multiple samples per firing wave
+
* Targeting method now trains multiple samples per firing wave
** Fixed a major bug in the bullet dodging code
+
* Fixed a major bug in the bullet dodging code
** Credits for both of the above go to [[Rednaxela]]
+
* Credits for both of the above go to [[Rednaxela]]
** Added two new movement styles (orbital and "oddball") for situations where cornering isn't working out.
+
* Added two new movement styles (orbital and "oddball") for situations where cornering isn't working out.
** Ranked 163 in OneOnOne (1768.96pts, 2225 battles, 31-Jul-2008)
+
* Ranked 163 in OneOnOne (1768.96pts, 2225 battles, 31-Jul-2008)
* 1.04:  Major improvements to targeting after spending some time with the targeting challenges and RoboResearch
+
 
** Now uses only one targeting method based on a small neural network with only one hidden layer
+
'''1.04''':  Major improvements to targeting after spending some time with the targeting challenges and RoboResearch
** Added [[GuessFactor]] range limiting using my FutureMove class
+
* Now uses only one targeting method based on a small neural network with only one hidden layer
** Fixed a nasty bug in FutureMove that also affected dodging
+
* Added [[GuessFactor]] range limiting using my FutureMove class
** Ranked 229 in OneOnOne (1688pts, 2007 battles, 27-Jun-2008)
+
* Fixed a nasty bug in FutureMove that also affected dodging
* 1.00:  Initial release
+
* Ranked 229 in OneOnOne (1688pts, 2007 battles, 27-Jun-2008)
** Ranked 313 in OneOnOne (1608pts, 23-Jun-2008)
+
 
 +
'''1.00''':  Initial release
 +
* Ranked 313 in OneOnOne (1608pts, 23-Jun-2008)

Revision as of 08:24, 12 May 2009

1.28: Minor tweaks to cornering and movement selection

  • Cornering no longer selected when Gaff is already cornered.
  • Damage differential now reset every round

1.26: Tweaked movement to improve performance against worst ProblemBots and a selection of top bots. No targeting changes.

  • Cornering movement now used only when Gaff has a significant energy advantage
  • Random and dodging orbital styles selected based on current damage differential; now switches with same round if needed.
  • Bullet predictor decay rate decreased dramatically for faster adaptation.
  • Distancing adjusted to make orbital modes similar and decrease advantage of segmenting on distance (makes a big difference).
  • Fixed some bugs in the random mode which resulted in strange moves.
  • Ranked 106 in OneOnOne (1805.94pts, 2059 battles, 20-Aug-2008)

1.24: Mostly movement updates

  • Smoothed out dodging orbit movement mode
  • Added a random orbit (non-dodging) movement mode
  • Movement selection now settles on new random mode if other two modes lose too often
  • Increased bullet predictor decay rate
  • Minor tweaks to targeting NN to adapt faster and handle lower bullet powers better (but no challenge score improvement)
  • Ranked 97 in OneOnOne (1816.7pts, 2061 battles, 17-Aug-2008)

1.20: Further targeting improvements, many movement bug fixes

  • Targeting network no longer uses hidden layers.
  • Network is retrained at a slower rate but more often.
  • Fixed many, many bugs in the orbital movement and bullet dodging classes.
  • Removed the "oddball" movement style
  • Changed the movement style selection method
  • Ranked 117 in OneOnOne (1800.74pts, 2122 battles, 6-Aug-2008)

1.10: Continued improvements to targeting and some new movement

  • Targeting method now trains multiple samples per firing wave
  • Fixed a major bug in the bullet dodging code
  • Credits for both of the above go to Rednaxela
  • Added two new movement styles (orbital and "oddball") for situations where cornering isn't working out.
  • Ranked 163 in OneOnOne (1768.96pts, 2225 battles, 31-Jul-2008)

1.04: Major improvements to targeting after spending some time with the targeting challenges and RoboResearch

  • Now uses only one targeting method based on a small neural network with only one hidden layer
  • Added GuessFactor range limiting using my FutureMove class
  • Fixed a nasty bug in FutureMove that also affected dodging
  • Ranked 229 in OneOnOne (1688pts, 2007 battles, 27-Jun-2008)

1.00: Initial release

  • Ranked 313 in OneOnOne (1608pts, 23-Jun-2008)