Gaff/VersionHistory

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< Gaff
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  • 1.28: Minor tweaks to cornering and movement selection
    • Cornering no longer selected when Gaff is already cornered.
    • Damage differential now reset every round
  • 1.26: Tweaked movement to improve performance against worst ProblemBots and a selection of top bots. No targeting changes.
    • Cornering movement now used only when Gaff has a significant energy advantage
    • Random and dodging orbital styles selected based on current damage differential; now switches with same round if needed.
    • Bullet predictor decay rate decreased dramatically for faster adaptation.
    • Distancing adjusted to make orbital modes similar and decrease advantage of segmenting on distance (makes a big difference).
    • Fixed some bugs in the random mode which resulted in strange moves.
    • Ranked 106 in OneOnOne (1805.94pts, 2059 battles, 20-Aug-2008)
  • 1.24: Mostly movement updates
    • Smoothed out dodging orbit movement mode
    • Added a random orbit (non-dodging) movement mode
    • Movement selection now settles on new random mode if other two modes lose too often
    • Increased bullet predictor decay rate
    • Minor tweaks to targeting NN to adapt faster and handle lower bullet powers better (but no challenge score improvement)
    • Ranked 97 in OneOnOne (1816.7pts, 2061 battles, 17-Aug-2008)
  • 1.20: Further targeting improvements, many movement bug fixes
    • Targeting network no longer uses hidden layers.
    • Network is retrained at a slower rate but more often.
    • Fixed many, many bugs in the orbital movement and bullet dodging classes.
    • Removed the "oddball" movement style
    • Changed the movement style selection method
    • Ranked 117 in OneOnOne (1800.74pts, 2122 battles, 6-Aug-2008)
  • 1.10: Continued improvements to targeting and some new movement
    • Targeting method now trains multiple samples per firing wave
    • Fixed a major bug in the bullet dodging code
    • Credits for both of the above go to Rednaxela
    • Added two new movement styles (orbital and "oddball") for situations where cornering isn't working out.
    • Ranked 163 in OneOnOne (1768.96pts, 2225 battles, 31-Jul-2008)
  • 1.04: Major improvements to targeting after spending some time with the targeting challenges and RoboResearch
    • Now uses only one targeting method based on a small neural network with only one hidden layer
    • Added GuessFactor range limiting using my FutureMove class
    • Fixed a nasty bug in FutureMove that also affected dodging
    • Ranked 229 in OneOnOne (1688pts, 2007 battles, 27-Jun-2008)
  • 1.00: Initial release
    • Ranked 313 in OneOnOne (1608pts, 23-Jun-2008)