Difference between revisions of "Glacier/Version History"

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(Glacier 0.2.2 Stupid inexplicable performance drops)
m (Fix dates)
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** (Inexplicible performance drops are rather dishearting)
 
** (Inexplicible performance drops are rather dishearting)
  
* '''0.2.1''' - 26/9/2009
+
* '''0.2.1''' - 16/10/2009
 
** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=ags.Glacier+0.2.1|rumble=MeleeRumble|scorelabel=APS|score=68.28|rank=4th|win=278|loss=3|plrank=4th|glicko2=1608.8|score2label=Survival|score2=89.06}}
 
** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=ags.Glacier+0.2.1|rumble=MeleeRumble|scorelabel=APS|score=68.28|rank=4th|win=278|loss=3|plrank=4th|glicko2=1608.8|score2label=Survival|score2=89.06}}
 
** Use 'turn towards center' for initial radar direction
 
** Use 'turn towards center' for initial radar direction

Revision as of 06:49, 25 October 2009

Glacier Sub-pages:
GlacierVersion History - Hypothermia - GlacialHawk

  • 0.2.2 - 24/10/2009
    • Rating Pending
    • Revert radar changes of 0.2.1
    • (Inexplicible performance drops are rather dishearting)
  • 0.2.1 - 16/10/2009
    • MeleeRumble ‒ APS: 68.28% (4th), PL: 278-3 (4th), Survival: 89.06%
    • Use 'turn towards center' for initial radar direction
    • Use 'shadow' style Play-If-forward for now
      • Pure BFT approach appears to be notably faster in my tests, but my implementation is locking up from time to time. Not sure it's worth the effort.
  • 0.2 - 26/9/2009
    • MeleeRumble ‒ APS: 69.21% (4th), PL: 277-3 (4th), Survival: 90.31%
    • Quick hack to dodge linear targeting in addition too.
  • 0.1 - 25/9/2009
    • Melee APS diffs:
    • MeleeRumble ‒ APS: 68.95% (4th), PL: 279-4 (4th), Survival: 89.64%
    • Uses GlacialHawk 1.10 targeting.
    • Uses old movement HOT-dodging movement developed just prior to begining the GlacialHawk experiments.