http://robowiki.net/w/index.php?title=Gruwel&feed=atom&action=historyGruwel - Revision history2024-03-29T05:42:28ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Gruwel&diff=55713&oldid=prevGrubbmGait: Undo revision 55710 by GrubbmGait (talk)2019-06-09T14:08:58Z<p>Undo revision 55710 by <a href="/wiki/Special:Contributions/GrubbmGait" title="Special:Contributions/GrubbmGait">GrubbmGait</a> (<a href="/wiki/User_talk:GrubbmGait" title="User talk:GrubbmGait">talk</a>)</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:08, 9 June 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters <del class="diffchange diffchange-inline">with an unique [[Stop_and_Go]]</del>. <del class="diffchange diffchange-inline">See it in action against SandBoxLump and you see what I mean.<br></del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters. Unlike real meleebots, it does not care about its position on the battlefield.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> </del>Unlike real meleebots, it does not care about its position on the battlefield.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td></tr>
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</table>GrubbmGaithttp://robowiki.net/w/index.php?title=Gruwel&diff=55712&oldid=prevGrubbmGait: Undo revision 55711 by GrubbmGait (talk)2019-06-09T14:08:27Z<p>Undo revision 55711 by <a href="/wiki/Special:Contributions/GrubbmGait" title="Special:Contributions/GrubbmGait">GrubbmGait</a> (<a href="/wiki/User_talk:GrubbmGait" title="User talk:GrubbmGait">talk</a>)</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:08, 9 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters with an unique [[Stop_and_Go]]. See it in action against SandBoxLump and you see what I mean.<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters with an unique [[Stop_and_Go]]. See it in action against SandBoxLump and you see what I mean.<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">: </del>Unlike real meleebots, it does not care about its position on the battlefield.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> </ins>Unlike real meleebots, it does not care about its position on the battlefield.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td></tr>
</table>GrubbmGaithttp://robowiki.net/w/index.php?title=Gruwel&diff=55711&oldid=prevGrubbmGait: /* Strategy */2019-06-09T14:07:34Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:07, 9 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters with an unique [[Stop_and_Go]]. See it in action against SandBoxLump and you see what I mean.<br></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters with an unique [[Stop_and_Go]]. See it in action against SandBoxLump and you see what I mean.<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> </del>Unlike real meleebots, it does not care about its position on the battlefield.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">: </ins>Unlike real meleebots, it does not care about its position on the battlefield.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td></tr>
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</table>GrubbmGaithttp://robowiki.net/w/index.php?title=Gruwel&diff=55710&oldid=prevGrubbmGait: /* Strategy */2019-06-09T14:06:58Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:06, 9 June 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it [[Movement|move]]?</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters. Unlike real meleebots, it does not care about its position on the battlefield.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Oscillator movement, in One on One it first tries to dodge simple targetters <ins class="diffchange diffchange-inline">with an unique [[Stop_and_Go]]</ins>. <ins class="diffchange diffchange-inline">See it in action against SandBoxLump and you see what I mean.<br></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"> </ins>Unlike real meleebots, it does not care about its position on the battlefield.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; How does it fire?</div></td></tr>
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</table>GrubbmGaithttp://robowiki.net/w/index.php?title=Gruwel&diff=19056&oldid=prevGrubbmGait: Migrated from old wiki and adapted2011-04-06T14:07:52Z<p>Migrated from old wiki and adapted</p>
<p><b>New page</b></p><div>{{Infobox Robot<br />
| author = [[User:GrubbmGait|GrubbmGait]]<br />
| extends = [[AdvancedRobot]]<br />
| targeting = [[Circular Targeting]]<br />
| movement = [[Oscillator Movement]]<br />
| released = 2005-03-25<br />
| best_rating = [[APS]]:&nbsp;65.88&nbsp;(5th) mini-melee<br />
| current_version = 0.9<br />
| license = [[RWPCL]]<br />
| download_link = http://home.versatel.nl/gheijenk/robocode/jarfiles/gh.mini.Gruwel_0.9.jar<br />
}}<br />
<br />
== Background Information ==<br />
<br />
; What's special about it?<br />
:It is a melee-specialist without specific melee strategy. In One on One it starts with a rather unique dodging movement (slowspeed with turboboost, see it in action against pe.SandboxLump).<br />
<br />
; Where did you get the name?<br />
: Gruwel can be translated as 'horror' or 'detesting', and ofcourse it starts with 'Gr'.<br />
<br />
== Strategy ==<br />
<br />
; How does it [[Movement|move]]?<br />
: Oscillator movement, in One on One it first tries to dodge simple targetters. Unlike real meleebots, it does not care about its position on the battlefield.<br />
<br />
; How does it fire?<br />
: Iterative circular gun with some protection to avoid shooting straight into the wall. It selects the closest target with a small preference for current target and for weak prey.<br />
<br />
; What's next for your robot?<br />
: Nothing. This old bot is still difficult to beat in melee.<br />
<br />
; Does it have family?<br />
: It does have a little brother in micromelee, but it does not perform equally well.<br />
: Together with it's twinbrother it forms the [[TwinDuel]] team [[GruwelTwins]]. Unlike most twins, they do not work together, they just don't shoot eachother on purpose.<br />
<br />
== Credits ==<br />
This tank is completely based on free information available on this wiki. Nevertheless [[Loki]], with his bot mini.[[Freya]], provided the drive to improve, and an unrelated remark of [[PEZ]] lead to the idea of a distance dependent dive-in protection.<br />
<br />
<br />
[[Category:Bots|Gruwel]]<br />
[[Category:Melee Bots|Gruwel]]<br />
[[Category:Open Source Bots|Gruwel]]<br />
[[Category:MiniBots|Gruwel]]</div>GrubbmGait