GuessFactor

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Revision as of 19:50, 13 November 2007 by Voidious (talk | contribs) (adding GF = 0 to description)
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A way of measuring a firing angle which, unlike a raw bearing offset, takes into account the enemy's relative direction at fire time and the maximum escape angle for the specific firing situation.

A GuessFactor of 1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle while moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), -1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle after reversing directions, and 0 represents the bearing offset that points directly at the enemy (as in head-on targeting).

See also