Difference between revisions of "Knight/VersionHistory"

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'''{{subst:rumblestats:roborumble|rsalesc.mega.Knight 0.1}}'''
 
'''{{subst:rumblestats:roborumble|rsalesc.mega.Knight 0.1}}'''
 
-->
 
-->
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; 0.1.2 - 09.15.2017
 +
* Fix stat tracking.
 +
* Fix movement tree weights.
 +
* Add my precise intersection when logging a wave break.
  
 
; 0.1.1 - 09.13.2017
 
; 0.1.1 - 09.13.2017
 +
'''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=rsalesc.mega.Knight%200.1.1|rumble=RoboRumble|scorelabel=APS|score=81.91|rank=52nd|win=1098|loss=61|plrank=54th|glicko2=N/A|pwin=94.74|vote=0.66|anpp=85.99|score2label=Survival|score2=91.48}}'''
 
* Incorporate [[Roborio]]'s movement trees with different use conditions. No flattener, though.
 
* Incorporate [[Roborio]]'s movement trees with different use conditions. No flattener, though.
 
* Revert order my afterRun() function is executed.
 
* Revert order my afterRun() function is executed.

Revision as of 00:30, 16 September 2017


0.1.2 - 09.15.2017
  • Fix stat tracking.
  • Fix movement tree weights.
  • Add my precise intersection when logging a wave break.
0.1.1 - 09.13.2017

RoboRumble ‒ APS: 81.91% (52nd), PL: 1098-61 (54th), Survival: 91.48%

  • Incorporate Roborio's movement trees with different use conditions. No flattener, though.
  • Revert order my afterRun() function is executed.
  • Log when wave passes me. Still have to log when my wave passes an enemy, though.
  • Make a class dedicated to hold stats from the battle, which is used, for example, to decide which tree to use in the movement. It can be used just for

logging purposes as well.

0.1 - 09.13.2017 - first release

RoboRumble ‒ APS: 75.55% (101st), PL: 916-178 (211th), Survival: 84.32%

  • Incorporate Monk 0.2.2 1v1 gun and movement. The wave surfing attributes are very simple and the gun is not well suited for 1v1.