Difference between revisions of "LittleBlackBook"

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(Updated main bot page with new results and ideas.)
(Detail update.)
Line 7: Line 7:
 
| targeting      = [[Guess Factor]]
 
| targeting      = [[Guess Factor]]
 
| movement        = Stop and go, Dodge oscalate, & random
 
| movement        = Stop and go, Dodge oscalate, & random
| current_version = 1.52
+
| current_version = 1.53
 
| released        = June 26 2009
 
| released        = June 26 2009
 
| isMelee        = no (maybe)
 
| isMelee        = no (maybe)
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; How competitive is it?
 
; How competitive is it?
: #1 in 1v1 ranking - way #1.  #13 in Micros.
+
: #1 in 1v1 ranking - way #1.  #11 in Micros.
  
 
== Strategy ==
 
== Strategy ==
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; What's next for your robot?
 
; What's next for your robot?
 +
* Add all other rumble bots for improvements outside of the nano land. (Micros complete.)
 +
* Improve default parameters.
 +
* One last tune pass for current bots.
 
* <strike>Create a seperate bot to generate my tables for me - man that was tedious to do by hand.</strike>
 
* <strike>Create a seperate bot to generate my tables for me - man that was tedious to do by hand.</strike>
* Add all other rumble bots for improvements outside of the nano land. (Micros complete.)
 
 
* <strike>Improved dodging and flatter random movement.</strike>  
 
* <strike>Improved dodging and flatter random movement.</strike>  
* Improve default parameters.
 
 
* <strike>Address 0 velocity aiming issues via averaging or something.</strike>
 
* <strike>Address 0 velocity aiming issues via averaging or something.</strike>
* <strike>Codesize reduction.  Found 40 bytes thus far.</strike>
+
* <strike>Codesize reduction.  Found 50+ bytes thus far.</strike>
* Dynamic distancing per opponent - in progress.
+
* <strike>Dynamic distancing per opponent - </strike>
* Investigate other segmentations methods besides distance - which I'm told is one of the weakest.
+
* <strike>Investigate other segmentations methods besides distance - which I'm told is one of the weakest.</strike> No need...
* Partial string matches on names.  Need 6 bytes or so more.
+
* <strike>Partial string matches on names.  Need 6 bytes or so more.</strike>
* Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.
+
* <strike>Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.</strike>
  
 
; Does it have any [[White Whale|White Whales]]?
 
; Does it have any [[White Whale|White Whales]]?
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* [[MosquitoPM]] - Very hard to hit and a strong gun.
 
* [[MosquitoPM]] - Very hard to hit and a strong gun.
 
* The top 15 Micros.
 
* The top 15 Micros.
*<Strike>Ram Bots</Strike> Variable Fire Power kills them dead.
+
*<Strike>Ram Bots</Strike> Variable Fire Power kills them dead.  Variable distance make the slaughter worse.
  
 
; What other robot(s) is it based on?
 
; What other robot(s) is it based on?
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== Current Ranks ==
 
== Current Ranks ==
 
#1 in Nano Rumble
 
#1 in Nano Rumble
#12-13 in Micro Rumble
+
#11 in Micro Rumble
 
Mini and overall aren't real yet.
 
Mini and overall aren't real yet.
 
[[Category:NanoBots]]
 
[[Category:NanoBots]]
 
[[Category:Bots]]
 
[[Category:Bots]]

Revision as of 21:53, 2 July 2009

Background Information

LittleBlackBook
Author(s) Miked0801
Extends AdvancedRobot
Targeting Guess Factor
Movement Stop and go, Dodge oscalate, & random
Released June 26 2009
Current Version 1.53
[Robot Repository Download]


Bot Name
LittleBlackBook
Author
Miked0801
Extends
AdvancedRobot
What's special about it?
A pre-loaded string based, Guess Factor bot movement, firepower, and soon to be distance tuned per opponent. Does not learn - all factors are predefined in the file.
How competitive is it?
#1 in 1v1 ranking - way #1. #11 in Micros.

Strategy

How does it move?
From studies of its opponents (offline), it either goes mostly forward, back and forth, random, or anywhere I want in between.
How does it fire?
String based Guess Factor segmented heavily by distance and a little lateral velocity.
How does it dodge bullets?
Watches enemy power levels and moves when it changes at all.
How does the melee strategy differ from one-on-one strategy?
No melee strategy, but it would probably be ok.
What does it save between rounds and matches?
Nothing. It has all it needs in its string tables.

Additional Information

Where did you get the name?
It has a little black book on every bot it competes against.
Can I use your code?
Go for it, though give credit as this is a new concept that has yet to be fully fleshed out by me. I'd like to see how far I can push this idea before fighting the next generation of SGF gun bots :)
What's next for your robot?
  • Add all other rumble bots for improvements outside of the nano land. (Micros complete.)
  • Improve default parameters.
  • One last tune pass for current bots.
  • Create a seperate bot to generate my tables for me - man that was tedious to do by hand.
  • Improved dodging and flatter random movement.
  • Address 0 velocity aiming issues via averaging or something.
  • Codesize reduction. Found 50+ bytes thus far.
  • Dynamic distancing per opponent -
  • Investigate other segmentations methods besides distance - which I'm told is one of the weakest. No need...
  • Partial string matches on names. Need 6 bytes or so more.
  • Mode OSCO needs a little help to get closer - perhaps factor some distance into its timings.
Does it have any White Whales?
Multi-mode bots hurt its aim, the more modes, the worse I do. Bots that dynamically change their lead values and keep them constant over the life of the match(surfers) give him a very, very tough time. Surprisingly, PM bots are handled well by the its movement code. Basically, a flat GF profile bot with mulit-modes is a big problem.

Here's the current, updated list:

  • Moebius - strong movement and an excellent gun. Has a long distance weakness though
  • Neophyte Pattern and PRAL - Strong movement. Ditto on Weaknesses.
  • Pugio - Cannot lock onto his movement.
  • Mer - This bot destroys me and I don't know why.
  • Assertive - Good, strong bot.
  • MosquitoPM - Very hard to hit and a strong gun.
  • The top 15 Micros.
  • Ram Bots Variable Fire Power kills them dead. Variable distance make the slaughter worse.
What other robot(s) is it based on?
Pretty much unique now.

Current Ranks

  1. 1 in Nano Rumble
  2. 11 in Micro Rumble

Mini and overall aren't real yet.