Difference between revisions of "Monk/VersionHistory"

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; 0.2.1 - 09.13.2017
 
; 0.2.1 - 09.13.2017
{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=rsalesc.melee.Monk%200.2.1|rumble=MeleeRumble|scorelabel=APS|score=66.26|rank=12th|win=380|loss=18|plrank=17th|glicko2=N/A|pwin=95.48|vote=6.32|anpp=90.28|score2label=Survival|score2=34.47}}
+
'''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=rsalesc.melee.Monk%200.2.1|rumble=MeleeRumble|scorelabel=APS|score=66.26|rank=12th|win=380|loss=18|plrank=17th|glicko2=N/A|pwin=95.48|vote=6.32|anpp=90.28|score2label=Survival|score2=34.47}}'''
 
* Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score.
 
* Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score.
 
* Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)).
 
* Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)).

Revision as of 12:58, 13 September 2017


0.2.2 - 09.13.2017
  • Add energy management.
0.2.1 - 09.13.2017

MeleeRumble ‒ APS: 66.26% (12th), PL: 380-18 (17th), Survival: 34.47%

  • Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score.
  • Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)).
0.2 - 09.12.2017 (skipped pairings)
  • Stored bullet, scan and death events and handle them separately. Hope I didn't break anything.
  • Add wave surfing from Roborio, but with simple attributes and weightings.
  • Don't expect it to improve over the older version, just wanna make sure I didn't break anything.
0.1 - 09.12.2017 - first release

MeleeRumble ‒ APS: 65.21% (14th), PL: 368-30 (30th), Survival: 27.12%

  • My first release of any bot based on my framework BackAsFrontRobot2.
  • Simple DC-PIF swarm gun based on RoborioPorradeiro with some basic parameters and some fixes.
  • Minimum Risk Movement based on some past experiments. No wall avoidance and reaction to bullets at all.
  • Radar which sweeps in the direction of the robot which has the oldest latest scan.
  • No 1v1 strategy.
  • No energy management at all. Always fires 1.95.