Difference between revisions of "RoboRumble/Reported Problems"

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| YES
 
| YES
 
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as you can see on-line mode grab about 3 times seconds than off-line mode. The bottle neck is the "download" flag,
+
as you can see on-line mode grab about 3 times seconds than off-line mode...
 
--[[User:Lestofante|lestofante]] 12:07, 4 December 2008 (UTC)
 
--[[User:Lestofante|lestofante]] 12:07, 4 December 2008 (UTC)
  

Revision as of 13:16, 4 December 2008

Upload/Download leech

I'm using roborumble client version 1.5.4 on Ubuntu and I've try the difference between off-line and on-line (setting DOWNLOAD and UPLOAD flag to NOT) and the results for one iteration (10 battle, 45 round) is:

Elapsed Time DOWNLOAD UPLOAD
300 YES YES
130 NOT NOT
NAN YES NOT
NAN NOT YES

as you can see on-line mode grab about 3 times seconds than off-line mode... --lestofante 12:07, 4 December 2008 (UTC)

OutOfMemoryError

I'm running roborumble client version 1.5.4 on ubuntu (default VM: openJDK 1.6.0.0), and sometimes in my log I find: Exception in thread "Battle Thread" java.lang.OutOfMemoryError: Java heap space, can someone tell me a way to grab more information about this error or a way to solve it?

UPDATE: found more information

Exception in thread "Battle Thread" java.lang.OutOfMemoryError: Java heap space

at java.util.Arrays.copyOf(Arrays.java:2894)
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:117)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:407)
at java.lang.StringBuilder.append(StringBuilder.java:136)
at robocode.io.Logger.log(Unknown Source)
at robocode.battle.Battle.setupRound(Unknown Source)
at robocode.battle.Battle.run(Unknown Source)
at java.lang.Thread.run(Thread.java:636)

--lestofante 12:07, 4 December 2008 (UTC)