Difference between revisions of "ScalarBot/Version History"

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m (fix)
m (0.011)
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<pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''</pre>
 
<pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''</pre>
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* {{SimpleVersion|date=2017-09-05|version=0.011}}
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** <pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.011|SimpleStats}}'''</pre>
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** Turn on second wave surfing (weight two waves on damage only, should change in later version)
  
 
* {{SimpleVersion|date=2017-09-05|version=0.01f}}
 
* {{SimpleVersion|date=2017-09-05|version=0.01f}}

Revision as of 14:17, 5 September 2017

ScalarBot Sub-pages:
ScalarBotVersion History - Understanding ScalarBot

'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''
  • 0.011 – 2017-09-05
    • '''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.011|SimpleStats}}'''
    • Turn on second wave surfing (weight two waves on damage only, should change in later version)
  • 0.01f – 2017-09-05
    • RoboRumble ‒ APS: 84.62% (22nd)
    • Refactor for second wave surfing, but turned off in this version. Hope it don't break anything.
    • Have tried some dynamic distancing based on average distance, but not working.
    • Have tried some other preferred distance, but nothing else worked.
    • Fixed a bug causing a lot of enemy waves to be ignored when I'm firing power 0.1 bullets.
  • 0.01e – 2017-09-04
    • RoboRumble ‒ APS: 84.52% (23rd)
    • Fix a bug preventing me from matching enemy power
    • Tweak danger evaluation
    • Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
    • Disable movement debug graphics by default.
    • Remove all object allocation in loops.
  • 0.01b – 2017-09-03
    • RoboRumble ‒ APS: 84.15% (26th)
    • Take SimpleBot's Gun
    • Take SimpleBot's Move Tree View
    • Replace BadWallSmooth with PreciseWallSmooth
    • Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)