Seraphim

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Revision as of 11:09, 7 January 2008 by Chase-san (talk | contribs) (adding rebuild status)
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Seraphim
Gunnm.jpg
Seraphim, the robotic angel
Author(s) Chase-san
Extends AdvancedRobot
Targeting GuessFactorTargeting
Movement WaveSurfing
Released December 8, 2006
Best Rating 1981.1 (25th)
Current Rating 1971.08
Current Version v0.052 (v0.071)
Code License Proprietary
RWPCL (v0.071)
Download
Source
Rebuild Statistics
Structure Graphics Targeting Movement Overall
60% 80% 0% 0% 37%

Creation

The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coinsidentally, this was version 0.002. It used a very elongated class structure and was highly inefficient. It creates its different gun and surfing buffers in seperate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary.

Targeting

Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a Tradition Guessfactor Gun. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight).

Current Rebuild

The current rebuild features a powerful graphics system allowing low-level access to Graphics drawing throught the robot, the only known robot to feature such an advanced feature. It also has a load and go structure framework, which may be a bit messy.