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  • 7 bytes (1 word) - 09:59, 21 December 2013
  • P.S '''''what''''' data is saved
    137 bytes (28 words) - 22:30, 21 December 2013
  • 134 bytes (20 words) - 22:14, 21 December 2013
  • ...only using this to get data for experimentation and debugging, not to save data between battles in the rumble.
    120 bytes (22 words) - 22:24, 21 December 2013
  • 90 bytes (13 words) - 22:29, 21 December 2013
  • 32 bytes (6 words) - 22:34, 21 December 2013
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 06:22, 21 December 2013
  • ...ff in, robocode stops the bot. I am trying to create a file in the robot's data directory, but I must be doing something wrong. How do you specify a path t
    337 bytes (69 words) - 05:33, 21 December 2013
  • 64 bytes (10 words) - 02:36, 13 October 2017
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 03:35, 13 October 2017
  • ...ns to file. You can look at them for examples. They don't however read any data back.
    158 bytes (30 words) - 20:22, 12 October 2017
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 19:25, 12 October 2017
  • ...bots that do not use adaptive movement. Since there is a limit on how much data can be saved, deciding what to save and how to save it is very important. ...ctory). It is also possible to package your robot with data already in its data directory.
    2 KB (412 words) - 06:59, 18 May 2009
  • 0 bytes (0 words) - 05:33, 21 December 2013
  • Can I save data between rounds in the static variables of other classes other than my main
    103 bytes (19 words) - 20:45, 6 October 2011
  • 268 bytes (47 words) - 20:55, 6 October 2011
  • 4 bytes (1 word) - 20:56, 6 October 2011
  • I found the saved data in <robocode>/robots/.data/<package>/<botname>.data/, where there seems to be no version numbers ;/ ...jar, what happens if I run different versions of it with different default data directory?
    443 bytes (77 words) - 16:43, 12 October 2017
  • ...ease one version, which saves data, then the next version would start with data on all bots and could get a higher score.
    365 bytes (65 words) - 20:25, 12 October 2017
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 03:25, 13 October 2017
  • Just tested it, the data files from jar is copied every time it loads to override the older versions
    448 bytes (81 words) - 04:27, 13 October 2017
  • 97 bytes (15 words) - 04:28, 13 October 2017

Page text matches

  • |title=[[Saving]] |group1=Saving...
    380 bytes (45 words) - 02:59, 1 October 2008
  • In [[GuessFactorTargeting]], a SuperNode is a bin that carries far more data than most bins do. For example, even though Bee has 12500 bins, 95% of BeeW {{Saving Navbox}}
    308 bytes (42 words) - 13:46, 7 October 2008
  • ...bots that do not use adaptive movement. Since there is a limit on how much data can be saved, deciding what to save and how to save it is very important. ...ctory). It is also possible to package your robot with data already in its data directory.
    2 KB (412 words) - 06:59, 18 May 2009
  • ...I gather data fast enough to be useful or how do I perform well with small data sets. For instance I would assume that wave surfers would perform better af ...e-populate any of your data at the start of a match even if you don't save data about specific robots?
    445 bytes (83 words) - 15:21, 18 March 2013
  • Saving data between battles seems to be something that a lot of old bots did, but it's Does anybody have a currently working code snippet for saving data?
    297 bytes (53 words) - 19:25, 12 October 2017
  • Have a look at [[Saving Gun Data]]
    34 bytes (7 words) - 14:33, 27 November 2013
  • And not trying to discourage you from saving data - if it's interesting to you and there's points to be had, go for it! ...improvement getting hidden by fluctuations in the performance of your data saving.
    323 bytes (61 words) - 14:39, 18 March 2013
  • From round to round, the proper way to keep data is via use of a static variable in your robot. This is done in almost all r ...t worth it IMO. (I'd even go so far as to say that personally I think data saving shouldn't be allowed in the Rumble because of how it makes scores less stab
    1 KB (210 words) - 14:49, 27 November 2013
  • ...robot.database and .data after every season, so they get rebuilt and saved data is cleared. That would be a very nice option to have. Are you using RoboRes
    330 bytes (60 words) - 16:20, 11 September 2011
  • In GuessFactorTargeting, a SuperNode is a bin that carries far more data than most bins do. For example, even though [[CassiusClay/Bee|Bee]] has 125 ...ng % of total visits. At the end of the match, it prints data on what it's saving to the console, for anyone that's curious about this stuff. Here's a match
    1 KB (169 words) - 08:46, 22 May 2009
  • ...tenths of an APS point in the next version of [[Gilgalad]] by adding data saving.
    113 bytes (23 words) - 14:59, 7 March 2013
  • ...a patched version of robocode to allow unlimited data saving only from my data recording bot. Anyway a normal robocode with debug mode on is sufficient to
    332 bytes (63 words) - 08:23, 21 March 2019
  • ...rgeting. My bot does save data during a battle between rounds using static data but it doesn't currently save it between battles. I'll prioritise fast learning over saving data to disk for the moment although I could probably save virtual gun hit rates
    515 bytes (88 words) - 15:05, 27 November 2013
  • Anyway, since kd-trees are already learning super fast, maybe saving data is only very useful for the first 4 shots ;) Anyway, using saved data could always make the evaluation harder, since your score is increasing ove
    617 bytes (98 words) - 03:35, 13 October 2017
  • * [[Saving Gun Data]] ''(Talk page too, also can 0xBEEF with other saving articles)''
    605 bytes (85 words) - 14:52, 26 September 2008
  • ...because because unlike randomized ones, that would ''really'' confuse data saving robots by giving them polluted results.
    344 bytes (49 words) - 18:15, 11 September 2011
  • ...nds, and the twinduelrumble (800X800) is 75 rounds (with all forms of data-saving between matches banned).
    210 bytes (27 words) - 14:56, 18 March 2013
  • ...when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown t ...ts own 200k of filespace. I'm guessing you'd want to be careful when data *saving*, not loading, as that is when there will be problems. Maybe you run out of
    2 KB (256 words) - 23:21, 7 November 2011
  • ...aves data. Rather test against RaikoMicro, or do something about that data-saving, like modifying Raiko or deleting the files each time.
    529 bytes (92 words) - 10:56, 21 June 2013
  • :I finally succeeded at increasing the data file quota to 20MB and will probably increase it even more when I turn back :The only problem I have now is that robocode truncates my data files if I finish the battle at max TPS.
    407 bytes (78 words) - 09:19, 21 March 2019
  • ...ading? If it's the saving / pre-loading, I use WT concepts in the gun data saving in [[Dookious]], so you could take a look there. (Check dgun/MainGunHighBuf ...f [[Super Nodes]] in its method of data saving. This lets it save relevant data for 80-90% of the enemy's movements in a very small file, usually under 1kb
    2 KB (341 words) - 18:36, 19 May 2009
  • ...t, save data and that could have influence on the outcome. Do you use data-saving bots in your testbed and if so, how do you arrange that every version start
    604 bytes (103 words) - 15:39, 11 September 2011
  • ...between rounds is to make your variables static. There is no need to save data to a file and retrieve it. You usually store the enemy information you coll ==== Location of data directory ====
    3 KB (488 words) - 04:13, 5 June 2009
  • ...test older versions, and the latter will at some point drain all your data saving capacity, and you have to back to the former again. Both works unnaturally.
    410 bytes (71 words) - 03:25, 13 October 2017
  • ** A custom data-saving technique that should allow it to store information on roughly 100 opponene ...rnalRumble]]), but well equipped for the long term (= good for saving that data).
    2 KB (356 words) - 14:55, 30 September 2017
  • ...back to saving targeting data (and I can fit full offensive and defensive data on every bot in the rumble!) and made some small tweaks. ...ds. Dodges a dead enemy's bullets and waits until it can't be hit to save data to avoid disablement. Smart wall smoothing.
    2 KB (249 words) - 19:35, 28 May 2009
  • (and, as is mentioned on [[Saving Gun Data]] of course you can adjust the write quota)
    808 bytes (102 words) - 06:22, 21 December 2013
  • This page is about the different strategies for saving data that might arise from different indiividuals creativity and different tourn ...s always an option, but I would avoid it. At the moment I estimate DT has data on only 70 or so robots at any time - and so the majority of battles DT has
    6 KB (1,073 words) - 08:48, 22 May 2009
  • 2. For bots saving data, it’s only getting better the more data they have.
    760 bytes (121 words) - 18:29, 24 June 2021
  • ...ode. All you really need is fast/native buffers to cache all the pertinent data during the match in a lazy/efficient way. Java has ByteBuffers. I re-tested There's still a fair amount of work in coalescing/parsing the data, saving it, tying it into the GUI and control API, writing the replay renderer and
    947 bytes (165 words) - 19:02, 4 October 2013
  • ** Weighting of main stat buffers is dependent on amount of data in them, up to a point. (Previously, they were weighted equally no matter w ** Data saving is off, so as to better compare to [[Ascendant/RRGC|AscendantRRGC]] and [[B
    4 KB (662 words) - 20:11, 7 May 2009
  • ...sist from round to round. (To save information between battles, of course, saving to disk is still required.) --[[User:Voidious|Voidious]] 17:43, 28 May 2009
    951 bytes (152 words) - 19:45, 28 May 2009
  • ...coroutines. I'm also messing around with JMH performance benchmarks, data saving and visualization, challenge battle automation, etc. Also uses Gradle for b
    943 bytes (115 words) - 22:34, 17 January 2021
  • ...t of each factor. Much like [[Fhqwhgads]], but unlike Fhqwhgads I save the data using a variant of [[User:Kawigi|Kawigi]]'s [[Compressed Serialization]]. L System.out.println("Error saving factors:" + e);
    9 KB (1,533 words) - 02:35, 13 February 2024
  • ...gmentation and no minimum number of observations per key), and with enough data available, it behaves like a PatternMatcher. * I found two problems right now: The first one is that saving data is not straigh, because to store it eficiently you should save only one bea
    1 KB (213 words) - 08:46, 22 May 2009
  • ...nodes will be more populated than others. (It would be cool if someone has data on how the waves are distributed.) My guess is that a good GF gun like CC's ...t would mean 250 battles should be enough to gather the required amount of data. And the more battles, the better these nodes will predict the enemies futu
    9 KB (1,480 words) - 19:26, 1 May 2009
  • I ask that you disable data saving, as it somewhat defeats the purpose of a quick-learning rumble.
    3 KB (369 words) - 23:35, 2 December 2016
  • voidious.Dookious 1.573cNDS (non-data saving)
    1 KB (184 words) - 18:36, 25 September 2011
  • 1) A kd-tree is a data structure used to do a "[[wikipedia:K-nearest neighbor algorithm|k-nearest- ...ta file. I would also note that relatively few robots use cross-round data saving.
    2 KB (344 words) - 03:08, 15 May 2012
  • == Saving Data == ...n battles in the rumble (at least until it's possible for clients to share data to make it actually fair). Really... it's just not worth the hassle... --[[
    5 KB (901 words) - 03:35, 19 June 2009
  • ...e class, XanderFileUtil, that makes it easier to handle loading and saving data from and to disk across multiple versions of your robot. * boolean allowOverwriteOfNewerVersions -- applies when saving and separateByVersion is set to false; indicates whether or not to allow ol
    9 KB (1,134 words) - 06:28, 11 November 2011
  • :When I actually succeed at making robocode allow more data saving I'll move onto the recursive technic.
    1 KB (192 words) - 14:34, 20 March 2019
  • [[Category:Data Saving]]
    2 KB (216 words) - 07:14, 1 July 2010
  • : All [[GuessFactor]] data on the opponent. No data saving between matches.
    2 KB (323 words) - 19:48, 13 August 2009
  • ...at least against my test bed of about 60-80 bots. Then, of course, saving data is much less useful. It just worked well against a different combination o
    2 KB (275 words) - 19:31, 29 May 2009
  • Funny how you didn't include saved data on my bots. :) -- [[ABC]] [[ABC]], yeah :-) saved data is weird with Shadow. Sometimes it helps and sometimes it makes things go
    3 KB (550 words) - 04:51, 8 October 2009
  • Under JRE 1.4.2.x, Any bot trying to access data from the disk "gains" <b>eventually</b> a SecurityException that disables t There is a work around that has been posted for the file saving issue that applies to at least JDK 1.4.2_02. Install and chage the batch sc
    11 KB (1,947 words) - 09:31, 1 July 2010
  • ..... The caveat is that it seems that my robot can't take advantage of saved data once packaged and running on another computer. --[[User:PEZ|PEZ]] What do you mean with movement arrays? Like pattern matcher data?. Between rounds all pattern matchers do this I would guess. Between matche
    9 KB (1,498 words) - 09:33, 1 July 2010
  • ...g. It's basically a normal linear targeting but also gets another velocity data point when it fires (at "max gun heat") then just divides those two velocit Has lots of opportunities for saving code size. This is just a test bot really.
    2 KB (276 words) - 06:29, 26 November 2023
  • ...ns via displacement vectors. This is convenient, as deBroglie was already saving displacement vectors. : Nothing between matches. Between rounds all surfing and targeting data is saved.
    2 KB (244 words) - 18:26, 20 February 2013
  • ...and [[Energy Management]] which [[Saving Gun Data|saves and restores enemy data from files]] where no code shrinking tricks are used. Rather I have tried t
    3 KB (445 words) - 03:47, 18 August 2017
  • ...It has one drawback, I haven't implemented a way of easily saving all that data effeciently yet. Just serializing it all takes 100kb or so per enemy compre ...uposed to give to me a double with something between 0-1 in each bin, when saving, i use only one byte for each bin, by a simple conversion to byte within a
    16 KB (2,789 words) - 04:52, 8 October 2009
  • * Create ''bots'' and ''data'' subdirectories and make sure you can write to them. * If you want to delete or mess with the data files, they're in the ''data'' subdirectory in a simple key=value format.
    4 KB (667 words) - 02:51, 13 August 2012
  • : It saves between rounds currently. I'm testing and working out the bugs for saving the Segmented Array between matches. :: Testing saving and loading of Segmented Data
    3 KB (471 words) - 20:25, 14 June 2009
  • About the strange results, did you clean both DT's data files before your test? I just ran a 500 round battle, Tron 1.5 won, DT 1.6 Btw, i´m trying SilverSurfer version 2.12 without any saving data. It is similar to version 2.07, that scored 2009.46... Let´s see the diffe
    12 KB (2,137 words) - 21:29, 7 September 2017
  • For saving past information to train our MLP. ...ty = (enemyVelocity * Math.sin(e.getHeadingRadians() - absBearing));//Some data
    7 KB (765 words) - 13:19, 11 August 2017
  • == Old Wiki: SavingDataHowTo or Saving/How == ...between rounds is to make your variables static. There is no need to save data to a file and retrieve it. You usually store the enemy information you coll
    17 KB (2,799 words) - 09:35, 1 July 2010
  • : Between rounds, it saves all the targeting, virtual guns, and Wave Surfing data, plus some general hit statistics (percentages and damages). Between matche ...alyzing GuessFactor data invented by [[Vic Stewart]], used in Dooki's data saving.
    6 KB (950 words) - 10:44, 22 August 2017
  • ...time, but I decided that there would not be enough concurrent loading and saving for it to be worth the added complexity. ...re RoboRunner is cleanly shut down before exiting RoboJogger, but I've had data loss at a time when I was absolutely sure RoboRunner was finished running,
    2 KB (444 words) - 21:06, 4 March 2013
  • ...3 released:''' Tweaked the distance control, slightly more agressive. Data saving enabled. ...v3.31 released:''' Finally found time for some tweaks, nothing major. Data saving disabled.
    16 KB (2,460 words) - 14:42, 18 November 2009
  • ...Segment|Selecting Best Segment]] - [[/Smoothing|Smoothing and Decay]] - [[Saving]] When gathering data for a statistical operation, you will segment on one or more of these varia
    4 KB (587 words) - 13:46, 14 November 2012
  • ** Re-enabled data saving. ** Data saving in gun is disabled. (This was a mistake, but I'll let it go and change it f
    41 KB (6,118 words) - 19:53, 20 May 2009
  • ...ng is saved between matches. (You tried fit GuessFactor Targeting and data saving in a MicroBot? =).
    3 KB (362 words) - 03:38, 18 August 2017
  • * [[Waves]], to collect the data. * [[Visit Count Stats]], accumulating data into simple int arrays.
    9 KB (1,055 words) - 17:34, 18 August 2017
  • ...ed some new targeting idea here, I'm happy with the movement for now. Data saving between battles postponed again.
    3 KB (405 words) - 21:27, 7 September 2017
  • ...ounds. Then you can simply design everything without worrying about saving data.
    4 KB (556 words) - 19:18, 12 August 2017
  • ...nd decoupled delta heading and velocity to decrease learning time. No data saving between games. No PMC specific optimisations.
    3 KB (398 words) - 18:48, 18 October 2009
  • * Saving stats That's beside the point Nat. A segment with 2 data points will always be a crappy segment no matter how you spin it. --[[User:
    6 KB (931 words) - 04:02, 4 March 2011
  • For data saving you might want to look at how CassiusClay chooses to do it to save space. Y ...ry encode data to save in the file name. But that was when I was into data saving more than I am today. Now I am more of a convict to [[User:ABC|ABC]]'s scho
    34 KB (5,823 words) - 05:51, 6 February 2011
  • ...I'll find room for them again sometime, but I had to make room for saving data, and colors and one other thing in the movement just sort of had to go.
    8 KB (1,283 words) - 21:34, 14 May 2009
  • ...tuation where the only way to compete is to use the interpreter. Preloaded data (like LittleBlackBook) also seems unfair to me, actually, but at least you ...years ago there was a vote on this and virtually everyone agreed that save data was okay, so LBB is in the clear in my view.
    11 KB (1,859 words) - 19:05, 3 January 2010
  • ...ate Point2Ds and pointing the gun at them, and Painting methods and saving data.
    4 KB (639 words) - 21:39, 14 June 2011
  • .... If we only save the data from the actual super nodes we might shrink the data size greatly. And this might also make the dynamic segmentation unecessary? ...is needed per se, but at least it would be interesting :-) without DS the data files could probably be smaller.
    28 KB (4,924 words) - 04:52, 8 October 2009
  • Between Matches: main GF gun data Wow, adding data saving between matches bumped Squirrel up over 50 places in the rumble! I didn't
    13 KB (2,032 words) - 10:21, 2 October 2017
  • ...elongs to Aleph too. The energy-management is bad too, let's see if the PM-data can help me to chose a good firepower... -- [[rozu]] ...n is that it will get the same rating as version 0.31 :). I refused to use data files (at least for this version) so I'll have to give up some points again
    18 KB (3,152 words) - 04:39, 8 October 2009
  • ...ver time, but now there is no special advantage given to a bot which saves data between battles.
    7 KB (1,222 words) - 20:12, 26 August 2011
  • ...uff. It seems to work better without it. This also saves a few bytes in my data directory. Still a top-10 bot in ER! Saving data pays much more in ER than it does in RoboRumble@Home
    7 KB (1,013 words) - 09:58, 3 October 2009
  • == When to update data to paint...? == ...t if necessary. If I use these methods in the onPaint() handler, then the data will be recalculated within the onPaint() handler, and be up-to-date when i
    13 KB (2,176 words) - 06:38, 10 June 2009
  • ** small fixes in my own robot data in wave stuff ** Disabled data saving
    13 KB (2,005 words) - 05:29, 11 August 2009
  • ...placing those four calls with wave.distanceToPoint(someOtherPoint) ends up saving 3 bytes; you are getting rid of 4 references to sourceLocation in your code ...that are not final), you pay one extra byte, so if you aren't saving *any* data between battles, initialize your variables in the run method or in your con
    12 KB (1,682 words) - 20:35, 6 January 2011
  • ...be a superset of the two. For an import I would just pull in all of ABC's data (plus the Elo rankings, it would be nice not to have to recalculate those) ...the two systems relatively in sync. Duplicate checker or not, if all that data gets imported and we want to import some updates later on, it might crush t
    12 KB (1,993 words) - 08:40, 22 May 2009
  • ...rnBot to come back I could gather more points. other improvements are file saving, to get better results the first rounds, also important might be that I adj ...e and there, a bugfix or two, a speed-optimization, and I ditched the data-saving feature:
    20 KB (3,091 words) - 15:54, 16 October 2009
  • ...dea. In a way, this is similar to how a lot of wave surfers organize their data for movement (I know [[WaveSerpent]], [[CassiusClay]], and [[Dookious]] do I so wanna try this now, darn me and not saving Eclipse's installer. Seraphim surfs like this, though its base code is dama
    6 KB (1,088 words) - 20:28, 28 August 2017
  • ...ach opponent between rounds, nothing between matches. I tried to add data saving and loading, but it was too big, so I used the space I had elsewhere.
    7 KB (1,117 words) - 03:40, 18 August 2017
  • ...ng tool to go with it in a few days time (it'll probably use the Flood 1.4 data format though... lazy. :p ) -- [[Jamougha]] It seems the grapher isn't receiving any data. The data is definitely there, because it get's displayed sometimes, and the only stu
    15 KB (2,715 words) - 22:06, 4 April 2011
  • ...conclusions just yet. I also just realized that ''both'' PW and DM do data saving... I'm actually not sure if that might throw off results or not (hopefully IIRC Raiko also saves data, so having 1000 battles in 1.6.1.4 vs. only 500 in Alpha9 would naturally f
    27 KB (4,410 words) - 14:27, 11 September 2009
  • ...]´s similar idea (credits to him). Special saving (more precise & smaller, saving only allHits) for [[HOT]]s.<br> 2.21 back, i must be missing something... faster reading data; compatible with JRE 1.3.1.<br>
    29 KB (3,966 words) - 09:31, 1 July 2010
  • Probably not what it means in graphics. =) [[Bee]] collects data into several stat buffers with different segmentations. These buffers are t ...re in the first one or two rounds. I came across it when implementing data saving/loading for BeeWT. It's about this function:
    18 KB (2,778 words) - 04:50, 8 October 2009
  • That got to 148, but i've added data saving now, so hopefully it will go up more. -- [[User:Tango|Tango]]
    7 KB (1,356 words) - 04:52, 8 October 2009
  • ...and something else for things like [[Selecting Fire Power]], [[Saving Gun Data]], [[Anti-Surfer Targeting]]. Then a page called "Targeting" like you descr ...nted as either one, like [[Anti-Surfer Targeting]] involving fast-decaying data. I think I'd like to just collapse all the subcategories, leaving just [[:C
    12 KB (1,851 words) - 17:46, 3 September 2011
  • ...7, 21.93. This is unacceptable variance. There is nothing in Ascendant's data directory, so I don't really know how to explain it. -- [[Simonton]] ...ing against CC, but that takes too long. However ... it's probably saving data, isn't it. That's bad. Running against Thorn right now for fast battles,
    12 KB (2,008 words) - 15:34, 13 July 2009
  • ...I'm guessing it would have made a huge difference, because LT/CT only use data at the time of fire. Just wondering, are you using a rollingAverage for you ...velocity, and weight it lower. And just to check, you are normalizing your data for each attribute to values between 0 and 1, not -1 and 1, right? Absolute
    15 KB (2,661 words) - 04:57, 8 October 2009
  • Added the score for [[Dookious]] 1.09 (with gun data saving off) over 30 seasons. -- [[Voidious]]
    8 KB (1,336 words) - 21:58, 25 January 2011
  • ...earwall' (2), ignoring the segmentation if there is not enough accumulated data. I would expect a score of about 70 in your situation. Do you evaluate whic ...ardly rolls the data at all, while the companion gun just replaces the the data in the bins as it arrives, thus rolling extremely fast if you like.) But if
    43 KB (7,787 words) - 08:48, 22 May 2009
  • ...on. The weighting all happens at data gathering time. Then when I read the data out, in smoothedVisits(), I simply add them together.</nowiki> ...tle advantage to CC, but SS always gets 1 or 2 pts given more time - saved data... -- [[User:Axe|Axe]]
    29 KB (4,972 words) - 07:07, 8 October 2009
  • ...o always seems to perform best when I turn it off and just use the minimum data comparisons. I think it just needs tweaking, because it should be so much m ...gun is set up so that I can tweak all sorts of parameters for the value of data, as well as the value of the individual axis (for example, segmentation on
    27 KB (4,777 words) - 03:14, 14 August 2009
  • .... In the XanderCat hybrid approach, it behaves more like VCS, in that the data is logged into a factor array, and that array is surfed in the GoTo style. '''Saving Data Between Battles?'''
    50 KB (7,463 words) - 00:32, 9 April 2017
  • ...ng loop, in fact, I don't even think it happens that often in most cases. Saving the last point is for later use in the risk function (if I did this update ...ee MeleeBullet.java). Then I make a new wave from the current segment and data.
    12 KB (2,139 words) - 21:04, 9 August 2017
  • Thanks for saving that for me. I like to see what ground I've touched. =) 2063 now with 296 b ...s parameter to worry about! CC will now try to outrank RaikoMX without any data on disk. -- [[User:PEZ|PEZ]]
    25 KB (4,463 words) - 04:50, 8 October 2009
  • Data is from ScruchiPu ploted using RobocodeGLV014. The green dots are the predi Yes, the results are for the first 50 matches (no data stored previously). It takes no more than 10 round to have a good aiming ag
    32 KB (5,698 words) - 04:51, 8 October 2009

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