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  • member of team [[Radnor]] bots:
    145 bytes (18 words) - 18:21, 20 August 2009
  • Two [[Shiz]]'s on a team, to participate in the [[Twin Duel]]. [[Category:Twin Duel Bots]]
    265 bytes (32 words) - 18:20, 13 August 2009
  • The RADAR Project is a project by BotLogic to see if one can have a team of "detector" robots and one "hunter" robot... the project is currently in [[Category:Bots]]
    1 member (0 subcategories, 0 files) - 19:14, 4 May 2011
  • list of my bots: |[[OneOnOne]], [[Melee]], [[Team]]
    984 bytes (113 words) - 18:24, 20 August 2009
  • == My bots == ...bmGrb]] - MultiMode bot with VirtualGuns array. One of the better 'simple' bots.
    2 KB (283 words) - 23:43, 20 June 2019
  • Team pairings and competitions occur within brackets. In order to reach a highe GrubbmGait and Voidous team up for the win with Gr and Copious!
    1 KB (187 words) - 21:21, 14 January 2008
  • ...sted of three middleweight bots. I dicided to origanaly only give him four bots but I will add more in the future. he is all the basic untamperd code witch IS HE BASED ON ANY OTHER BOTS?
    1 KB (231 words) - 01:31, 14 December 2009
  • A group of robots can be packaged together as a team. Robots on a team should extend [[TeamRobot]] so that they can identify teammates and send/re Some basic concepts that will not help you to make a good team, but can clarify the ideas:
    5 KB (859 words) - 10:31, 1 July 2010
  • My rumble client contaminated with a few bad bots: ...age: Can't load 'uji.SiberianKhatru 1.0' because it is an invalid robot or team.
    328 bytes (53 words) - 05:15, 25 February 2014
  • In movement, [[Bin Smoothing]] helps bots dodge bullets with a margin of safety. In guns, [[Bin Smoothing]] helps spot crowds in melee/team if combined with [[Shadow/Melee Gun|swarm targeting]]. In 1v1 I don't see a
    258 bytes (45 words) - 02:52, 23 November 2013
  • Many melee bots use [http://old.robowiki.net/robowiki?action=browse&id=Melee&revision=68 co ...ng against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.
    808 bytes (132 words) - 16:49, 29 June 2013
  • ...1.5/1.6 incompatibility bug in version 1.0.0, corrected in 1.0.1, and with team/duel versions in 1.0.2.
    814 bytes (136 words) - 16:25, 21 September 2012
  • ..."num rounds" line in the challenge file. And if your team JARs are in the bots/ dir, just specify them like you would a bot in the challenge file. So e.g.
    357 bytes (64 words) - 20:10, 30 September 2012
  • == 1v1 vs. melee bots == ...re only intended for [[One on One|one-on-one]] battles (duels) only. Fewer bots can participate in both [[melee]] (multiple opponents) and 1v1 battles.
    4 KB (601 words) - 22:49, 16 October 2017
  • Every time I get the "invalid robot or team" error, I do the following: ...irectory. (That opening splash screen will take '''forever''' with so many bots. be patient.)
    376 bytes (65 words) - 17:33, 5 July 2012
  • ...nd what was expected of us, which was to be able to beat all of the sample bots. We hope to continue to branch out into the Robocode world, exploring bette *Some sort of team thing.
    889 bytes (147 words) - 21:52, 11 August 2009
  • ...eparate entry for Melee competition - but no change to melee release. New team entry also created (also no change) but should sort out a long standing mem New adaptive movement - attempts to ensure enemy bots see a 'flat' movement profile for DT.
    3 KB (552 words) - 20:58, 29 April 2009
  • ...SpinBot too). And I felt it was good enough since it could beat all sample bots on 1v1 and Melee, most of the times. Then I thought I would look for some bots on the net to test mine against them, I expected to be beaten but have a ni
    3 KB (507 words) - 00:03, 23 October 2009
  • ...and four MyFirstDroid bots. It may be the most complex of all the [[Sample Bots]]. It demonstrates: :* Having the leader set the entire team's color scheme, by broadcasting a <code>RobotColors</code> object. This all
    3 KB (363 words) - 04:15, 16 October 2017
  • ...retty effective even without directly dealing damage. So hypothetically, a team comprised of mostly (but not entirely) bullet shielding border sentries has
    452 bytes (72 words) - 04:39, 20 December 2018

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