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  • ...ng loop, in fact, I don't even think it happens that often in most cases. Saving the last point is for later use in the risk function (if I did this update ...ee MeleeBullet.java). Then I make a new wave from the current segment and data.
    12 KB (2,139 words) - 22:04, 9 August 2017
  • * More analysis could improve things. Possibly changing how data points get rolled off in the StatGun and StatDrive. ...ling in the StatDrive where segments would get used before they had enough data points.
    87 KB (13,647 words) - 17:55, 8 February 2013
  • ...are still huge variations between guns of the same type. But I don't have data to say how much it does or doesn't matter, either. We could make a hybrid g I found a serious bug in Waylander 0.1.10. When it tries to remove the oldest data from its StringBuilder, it removes the most recent instead. This should aff
    33 KB (5,409 words) - 10:29, 1 July 2010
  • *Data saving at some point.
    17 KB (2,647 words) - 00:29, 29 September 2017
  • ...s gonna destroy us at first, but we'll see. Willing to agree with the data saving, although I don't have a strong opinion either way. I know that the Surviva
    20 KB (3,652 words) - 00:01, 25 October 2017
  • ...ile before the match, unless [[Paul Evans]] is around to create a non-data-saving version... When I get a chance, I'll do some benchmarking vs each of them, DT doesn't save data (or use saved data) when in challenge/reference mode, 3.02 would make a good CFC. But I believ
    45 KB (7,402 words) - 10:29, 1 July 2010

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