Search results

Jump to navigation Jump to search
  • ...Team battles should be partially broken now, so does some of the bots with Team capacity.
    376 bytes (68 words) - 09:57, 19 June 2021
  • ...eve "shooting the team with lowest energy" 2x1 strategy will dominate. One team is eliminated almost on luck, and the battle is decided between the remaini ...is not a problem in either meleerumble or teamrumble. But estimating it in team melee might be worth. This alone may change the game significantly... or no
    865 bytes (148 words) - 22:51, 28 May 2012
  • ...e. If you want to see what I mean, unzip the JAR and look at DuoLedByDroid.team and BlindMan.properties - the * in the version number means development ver ...correctly packages the bot.properties file to use the same version as the team version you specified. This seems like a bug (unless anyone knows why it sh
    1 KB (197 words) - 18:09, 17 March 2012
  • ...is it a subtle distinction between specific team-ups and totally wide-open bots? I kind of like the wiki package, though I also kind of thing it should be
    312 bytes (52 words) - 20:43, 20 March 2013
  • ...al stages of the round, which seems unlikely. And even if both bots on one team survive that long, I think how much energy they've retained from the "pure
    374 bytes (69 words) - 22:10, 28 May 2012
  • I was wondering: why there is no serious website, where You can upload your bots, create rankings and tournaments and just battle. Rumble is fine, but be se ...of You: do You want to have such web application? Possibility of uploading bots, instant fights, rankings, tournaments etc...
    588 bytes (100 words) - 15:24, 30 January 2014
  • ...meant for people to use and hoist, but I see no problem with collaborative bots.
    413 bytes (75 words) - 21:01, 20 March 2013
  • ...able to eek out a small amount of extra score, while against the stronger bots you're temporarily teaming up with, you have a lot of room to gain points b ...op bots already know they'll get about 50% against each other whether they team up or not, why not save that battle until the end and maximize the score vs
    1 KB (231 words) - 01:49, 30 June 2013
  • It would make a nice line of [[Melee]] bots, and the colors could be white-white-black. My team could be "DisciplesOfTheSnowDog", and my twin duel team would then have to be "ByTorAndTheSnowDog"(after the events of The Necroman
    295 bytes (48 words) - 17:20, 8 January 2013
  • * Consider the bots in a section, moving into one, moving away one, etc. * Take the section with the most bots and fire in that direction
    1 KB (202 words) - 09:39, 22 May 2009
  • ...end on that is broken to some degree. This frequently happens to bots with Team capacity.
    188 bytes (31 words) - 09:23, 19 June 2021
  • ...e rumble (like 5 teams of 2 bots each). Joining concepts of both melee and team/twin.
    139 bytes (26 words) - 20:18, 28 May 2012
  • My rumble client contaminated with a few bad bots: ...age: Can't load 'uji.SiberianKhatru 1.0' because it is an invalid robot or team.
    328 bytes (53 words) - 05:15, 25 February 2014
  • In movement, [[Bin Smoothing]] helps bots dodge bullets with a margin of safety. In guns, [[Bin Smoothing]] helps spot crowds in melee/team if combined with [[Shadow/Melee Gun|swarm targeting]]. In 1v1 I don't see a
    258 bytes (45 words) - 02:52, 23 November 2013
  • Many melee bots use [http://old.robowiki.net/robowiki?action=browse&id=Melee&revision=68 co ...ng against you, shoot power 3 bullets and it is toast. If there are 3 team bots ramming against you, you're toast.
    808 bytes (132 words) - 16:49, 29 June 2013
  • ...1.5/1.6 incompatibility bug in version 1.0.0, corrected in 1.0.1, and with team/duel versions in 1.0.2.
    814 bytes (136 words) - 16:25, 21 September 2012
  • ..."num rounds" line in the challenge file. And if your team JARs are in the bots/ dir, just specify them like you would a bot in the challenge file. So e.g.
    357 bytes (64 words) - 20:10, 30 September 2012
  • Every time I get the "invalid robot or team" error, I do the following: ...irectory. (That opening splash screen will take '''forever''' with so many bots. be patient.)
    376 bytes (65 words) - 17:33, 5 July 2012
  • ...retty effective even without directly dealing damage. So hypothetically, a team comprised of mostly (but not entirely) bullet shielding border sentries has
    452 bytes (72 words) - 04:39, 20 December 2018
  • ...cannot download. But there were a couple which report "an invalid robot or team". I have no clue what it means but I tend to blame my client, since they ar
    496 bytes (91 words) - 01:16, 26 September 2015
  • ...t. I don't expect that to be a problem (gone through the same for Robocode bots / WaveSim before), but you never know... ...ely not at all a straight port of concepts from Robocode-land. I think the team setup is pretty sweet, and with one more feature to the stage API you could
    1 KB (259 words) - 08:38, 21 October 2012
  • ...out the concept, I'd like to hear about it. I plan to document the various team-based messaging concepts here prior to implementation and the stuff that ac ...r side and firing an onScannedRobot manually. I have it in a [[Twin Duel]] team somewhere, I could find it and share if you're interested.
    4 KB (662 words) - 02:07, 22 June 2010
  • ...rst person to write up a 3x3 team or add TwinMelee support to one of their bots. =) Nobody wants to commit the time if nobody else is going to compete, but
    483 bytes (89 words) - 22:40, 29 May 2012
  • ...eam isn't appearing on the darkanuck server, anyone know what's wrong with team battles? --[[User:Tripphippy|Tripphippy]] 19:27, 5 August 2009 (UTC) ...appearing, has your client ran it? Your client is the only one that's run team rumble so far this month. --[[User:Rednaxela|Rednaxela]] 23:31, 5 August 20
    6 KB (991 words) - 02:08, 16 July 2011
  • ...complete information in BerryBots. But I haven't spent enough time writing bots yet to get a good feel for what I have so far. ...en the visibility stuff and how I'm planning to model the coding of teams, team play could be a lot more fun and popular than it is in Robocode.
    586 bytes (107 words) - 22:48, 25 September 2012
  • ...ne else). Expect to see this out in the next 2 weeks, though, when I have team code ported and data storage figured out. -- [[Kawigi]] ...Pitch in two topbots (lets say the new FloodHT and Aleph) with 8 mediocre bots (ranking 30-70) and lets see how the topbots compare then. -- [[GrubbmGait
    4 KB (747 words) - 23:53, 4 September 2009
  • ...g was a subtle distinction between specific team-ups and totally wide-open bots, but I'm kind of on the fence about "user1.user2.*" vs the wiki package. It
    635 bytes (111 words) - 21:06, 20 March 2013
  • ...interesting, the provacative movement part. I might use this for one of my bots :D --[[User:AWOL|AWOL]] 19:42, 15 November 2010 (UTC) Yeah, the bot did seem to fail to trap one of my simple bots in a corner. Something in my head clicks that pattern matching could solve
    3 KB (530 words) - 14:52, 18 November 2010
  • ...ini team. Clearly better then the good old [[HawkOnFire]] in the melee and team rumble. congratulations!!! -- [[rozu]] ...gHawks]] is safe in 3rd for now, even if they might have a new loss in the Team PL. In melee, that's about what I was shooting for, but it looks like it w
    2 KB (365 words) - 18:21, 13 August 2009
  • ...Melee/Teams, but I do think if more people were building cross-divisional bots, such a ranking would be more interesting. =) ...occasionally. Sometimes I think about building a [[MegaBot]] [[Twin Duel]] team, even if it couldn't compete in the rumble.
    723 bytes (126 words) - 21:00, 7 October 2011
  • ...ng in the near-ish future, as well. (I have done some work already, but my team is very, very bad at the moment.) Maybe you'll be at #1 by the time I get i ...o soon (if i am ever number 1), Aleph is pretty strong. I just added basic team strategy to my subtop melee bot [[X2]]. -- [[Florent]]
    3 KB (509 words) - 20:44, 22 May 2009
  • ...f confusion trying to run 1v1 bots in Melee battles, or Movement Challenge bots in regular battles, etc. So I partly see this as an issue specific to sampl ...e in case they wanted to behave differently based on the rule set. E.g., a team might support "battle" and "ctf". I could expand on this by letting ships d
    2 KB (292 words) - 19:28, 9 March 2013
  • Most team bots used the suffix to determine a "leader"? Curious. Most teams I spent time l
    1,020 bytes (166 words) - 09:51, 19 June 2021
  • This is a team competition in which teammates' names are drawn from a hat (so to speak). ...per team) needs to be created manually, unless someone writes an automated team file creation device.<br>
    9 KB (1,643 words) - 09:42, 22 May 2009
  • ...change the roborumble settings? What's the most elegant way? :) And do the bots update automatically? I don't want to be just trying it out, since I fear I ...nd .sh). It checks the participants list on the wiki and downloads missing bots, but copying the set from the superpack will save you some time. I also lik
    4 KB (659 words) - 22:16, 4 January 2018
  • ...ng radar, where each bot scans one enemy - I have fit this into a TwinDuel team and in fact, I think I could even fit it into the current LuminariousDuo. B Indeed very nice! The sharing radar is used by my team (which already is mentioned twice). The only problem with it next to the 'o
    2 KB (396 words) - 03:57, 10 August 2009
  • ...e a match of only nano's? Because if Tybalt will be fighting all the melee bots, I'll need to update my testbed.....--[[User:CrazyBassoonist|CrazyBassoonis ...ee, but I plan to make a 1v1/melee nano, but the best would be a 1v1/melee/team version. ;) --[[User:Robar|HUNRobar]] 14:55, 27 May 2009 (UTC)
    4 KB (624 words) - 02:12, 28 May 2009
  • ...create Driods and stuff on the fly or is it just five AdvancedRobot on the team? The latter would mean they can't communicate, wouldn't it? -- [[PEZ]] I would just like to announce my team project, [[AntHill|Project Ant Hill]]. -- [[Jabe2022]]
    13 KB (2,152 words) - 10:36, 1 July 2010
  • ...for now, I think the melee/team strategy is more important especially with team. Currently, almost every teams in teamrumble is just combination of 5 good ...it but they are in a subcategory of it. I thought that if the majority of bots are also in the main category then each of them should be there. It would a
    12 KB (2,128 words) - 17:17, 30 July 2009
  • At least I tried not to get on the SlowBot list like my other bots... but this is nearly impossible for a pattern matcher -- [[rozu]] ...wBlows (GlowBlow & GlowBlowMelee were some of my first favorite bots ever. Bots like these plus Tron & TAOW were my first inspiration to enter the [[Roboco
    18 KB (3,152 words) - 05:39, 8 October 2009
  • ...s SandboxDT is a daunting challenge though...) I don't have a name for my team yet, any ideas will be welcomed. It will be designed so i can change how m ...haikubot (the ones i've posted so far have been attempts at copying other bots, rather than real attempts to win battles) either tonight or tommorrow. Ho
    7 KB (1,356 words) - 05:52, 8 October 2009
  • ...ber, how about some team with maximum robots that robocode can process (10 bots)? &raquo; <span style="font-size:0.9emcolor:darkgreen;">[[User:Nat|Nat]] | ...erstanding I believe. Expect people to remove it if you add a team with 10 bots ;) --[[User:Rednaxela|Rednaxela]] 17:30, 9 February 2009 (UTC)
    27 KB (4,444 words) - 22:44, 4 July 2010
  • ...second to best team in PL, you might lose at the first if you met the best team. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...ork there before Melee or Team. But I have near to zero experience on both team and melee, so it will probably take me some time to get some decent working
    18 KB (3,066 words) - 02:43, 24 April 2010
  • ...oading pictures... and just wondered... is there any reason we can't allow bots to be uploaded? Or would that create too much risk of stressing the server? ...dard wiki upload. Why not create a separate system, at http://robowiki.net/bots or something like that. We could have it so that you register your top-leve
    12 KB (1,901 words) - 13:05, 3 February 2011
  • So I've been having some problems running teams in robocode. When I create a team and go to run it I get something like: Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Boss
    8 KB (1,455 words) - 21:55, 16 March 2011
  • ...ee bot, but we have yet to see if I have it in me. I suppose a select few bots debut into the ER in the top 1nd and the last thing it prints out is 34463. === Impressive [[Melee]] bots ===
    20 KB (3,486 words) - 10:34, 1 July 2010
  • ...nt from [[FloodMini]], who also uses a Vector. Do you have a problem with bots whose run method basically consists of turnRadarRight(Double.POSITIVE_INFIN ...'m using Java 1.3.1 maybe it has to do with that. But not for your other F bots. Strange. I'll fiddle around a little and see where it brings me. -- [[PEZ]
    13 KB (2,401 words) - 17:51, 11 February 2011
  • ...ems a promising entry, especially when it will be capable of fighting in a team. I noticed that Hubris is a Java6 bot, as my client lets it loose by 350-0. At present Hubris can fight as a team with other bots. It is a boolean away from sending every message it receives to the bot co
    7 KB (1,199 words) - 21:39, 8 February 2010
  • Now the top 3 American bots are all lined up, and within three points of each other. --[[Alcatraz]] And with 3 Swedish bots ahead of them. =) -- [[PEZ]]
    12 KB (2,033 words) - 05:50, 8 October 2009
  • ...on targeting this beats my both PatternMatching and GuessFactor targeting bots. If only I had a little time... --[[lRem]] Thanks for the info GrubbmGait! When Krabby is in the top 100 i´ll move to team Battles :) --[[User:Krabb|Krabb]]
    12 KB (2,094 words) - 05:50, 8 October 2009
  • :APS assumes a bots strength is proportional to the proportional difference in scores. ...3%), it is stronger than if it scored 3 and bot B scored 2 (60%/40%). Both bots increased the score by the same amount, but the APS system assumes one is s
    26 KB (4,260 words) - 16:20, 4 September 2011
  • Well, it's the way that Glacier characterizes the distances/directions to the bots surrounding eachother. How/why it works however, is not something I can rea ...uares are surrounding bots. The thin black lines are the lines between the bots, and the thick black lines go on perpendicular to them. The orange lines ar
    13 KB (2,092 words) - 21:54, 3 November 2009
  • ...ry to the template then had it use that category and trace the link to the bots page and look for its jar. However thats a lot of extra skipping around, an : A couple issues with that, though not show-stopping issues: one, we have bots in the rumble with no bot pages. (Vanessa, for instance.) Two, you don't al
    27 KB (4,457 words) - 04:31, 19 July 2011
  • ...om the TwinDuel down to nano's? As for wasting your time, you don't have a team or a micro yet, and also codesize restricted melee is open for your (or any ...nt version on [[Splinter]] down to 249 bytes exactly). Good luck with your bots; they are showing great promise. -- [[Kev]]
    4 KB (709 words) - 19:08, 4 September 2011
  • ...that do this, since the only obstacles in most Robocode battles are other bots, which pose other concerns than just pathing around them. :-) --[[User:Void I am currently using min risk for my team in VirtualCombat but what I have noticed is that they tend to have a hard t
    7 KB (1,245 words) - 06:22, 8 May 2013
  • In my second attempt at making a team robot, I had a serializable structure that had some doubles in it, but when Sending serializable structures (with doubles) worked in my last 5 team attempts :) --[[User:Krabb|Krabb]]
    8 KB (1,175 words) - 10:34, 1 July 2010
  • ...2 I found a glitch in my wave timing and the energy management of the test bots. I'll update them shortly. -- Martin The three test bots have been updated with more precise inbound wave tracking, including the ad
    12 KB (2,007 words) - 22:54, 1 January 2015
  • ...Tron]] 2.02, 5th: HawkOnFire 0.1. At least in a field full of strong melee bots, GlowBlowMelee is stronger than [[Tron]], and HawkOnFire is still amazingly ...sts. the bad thing for DT is that there are so many easy-to-hit-for-pm-gun-bots in the melee rumble =). BTW, Your gun is really incredible... I hope that I
    23 KB (3,388 words) - 05:51, 8 October 2009
  • ...a commitment, I'd just like to get a feel for things. I plan to enter one team for sure, and possibly a second just for kicks, although I'm 99% sure one o *I'll try to have an AdvancedRobot team ready for Thursday, but I can't guarantee anything for sure. --[[wcsv]]
    41 KB (7,287 words) - 05:52, 8 October 2009
  • ...n out of memory problem with 512MB was when some particularly memory-heavy team (can't remember which one) was going. Personally I'd support defaulting to ...ank you! (or even better someone start a new repository and put the zipped bots there...) --[[User:Starrynte|Starrynte]]
    32 KB (5,194 words) - 21:37, 15 August 2017
  • ...onnect [[Komarious]]' gun to the decent [[RandomMovement]] from a TwinDuel team I was tinkering with. Now that I see it so far behind in the rankings, I al ...== 1950+ rating". Then I did that and was still 100 points behind the top bots. It turns out that while less CodeSize might mean less features in an indiv
    5 KB (835 words) - 05:51, 8 October 2009
  • ...I've never trusted how Robocode notifies bots of skipped turns anyway. My bots track two things: the number of skipped turn events received, plus the diff :: The way the clients work bots end up getting cached for up to 2 hours so there's not much I can easily do
    14 KB (2,327 words) - 18:49, 12 November 2011
  • ...s before leaving the house this morning. I look forward to seeing your new team in action next week! -- [[Voidious]] ...he new versions. I am ready and willing to update it if/when someone has a team that works in the current version but not in 1.1.3, so that's not really th
    30 KB (4,957 words) - 23:46, 4 April 2011
  • I spent much of yesterday tinkering with my first team, and got it to a very basic functional state. What a pain in the neck! That * I use nothing :o Almost all my bots are using only one sourcefile. (and I also use [[User:Kawigi|Kawigi]]'s bui
    14 KB (2,574 words) - 21:35, 9 September 2011
  • ...rating (so far), but it seems to be particularly crushing some of the top bots in the rumble. It could just be because the Main Gun is worse, so the AntiS ...(and only mine) is that gun v1.045 does slightly better against the lesser bots and slightly worse against the better ones (maybe only a few promille on av
    34 KB (5,823 words) - 06:51, 6 February 2011
  • ...hadow, Tron and Aleph. But it used to win them in battle full of top melee bots! &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...DC which used to be in 12th, but are also causing shifts in ranking of old bots so they're now above RougeDC... damn... I really got to get my new stuff ou
    28 KB (4,659 words) - 05:41, 14 February 2011
  • # Basics of team robots ...opics somewhere, like Twin Duel, large battle fields, Droids, "perceptual" bots. But of course that seems like a low priority.
    15 KB (2,446 words) - 23:16, 1 August 2011
  • ...ecommended, so there is no need to access the RobocodeRepository for > 500 bots. ...roll up a definitive (or as close as upto the current date) collection of bots into a bundle, I'll glady host that best-effforts.
    48 KB (7,318 words) - 05:51, 8 October 2009
  • ...t ahead of [[FloodMini]] 1.2, which took advantage of the weakness so many bots have in this segment. -- [[User:Kawigi|Kawigi]] ...uld try that against DT. Should be a movement that works good against most bots as well. Just holler my way if you would like to try. -- [[User:PEZ|PEZ]]
    51 KB (8,943 words) - 05:51, 8 October 2009
  • ...d virtual bullets have proved the best targeting strategies so far (top 10 bots in eternal rumble use one or the other). (b) It is really powerful (more than virtual bullets) against bots that have repetitive behaviour, even if it is complex.
    37 KB (5,846 words) - 05:51, 8 October 2009
  • 0.9.3 lost against a lot of bots and got 0 or very low points. Sure loks like a bug. -- [[User:Pulsar|Pulsar ....6.1. The difference is, I think, that 0.9.9b is stronger against more top bots and that it doesn't get [[Smoke]]d like most CCs have been until now. 0.9.9
    29 KB (4,972 words) - 08:07, 8 October 2009
  • ...tion that bots' movements are deterministic is just plain wrong. All good bots use a good amount of indeterminate (random) movement, and this is precisely ...ink maybe my simplistic approach to NN might be too simple for any serious bots. But I'll experiment some more. If anyone has any suggestion son what input
    32 KB (5,698 words) - 05:51, 8 October 2009
  • ...ocode doesn't require Java 6, but some people use Java 6 in their TwinDuel bots, and it feels silly at this point to require people not to use Java 6 just ...of % total score, that would seem more "right" to me. But even just a 2v2 team battle on an 800x800 battlefield with all the normal scoring could be cool,
    44 KB (7,183 words) - 21:36, 9 September 2011
  • ...but not the wiki) and thus I cannot access your bot. I started hosting my bots on my personal site to avoid this as well as the occasional crash of the re ...ovement style a lot when I first loaded him up. I think I'll add a list of bots I use(d) for testing to this page sometime... -- [[User:Voidious|Voidious]]
    33 KB (5,938 words) - 05:50, 8 October 2009
  • ...high number of buffers in gun and/or movement (at least compared to older bots like [[Ascendant]] and [[CassiusClay]]). Dooki's movement uses 34 buffers, ...y'll tend to use long distances because that helps against the majority of bots on the field. --[[User:Rednaxela|Rednaxela]] 14:47, 11 April 2009 (UTC)
    45 KB (7,555 words) - 05:51, 8 October 2009
  • ...ow! Cool! I personally think the field should be bigger, especially if the bots are going to be able to move at the speed they do in your simulation. Simil ...really done. Alright, I rewrote the graphics and engine. Two really simple bots with really simple behavior. Loopy does loops, WallyX is like the previous
    33 KB (5,436 words) - 16:05, 30 September 2014
  • ...a "flattener" yet still score high (though not so high against the strong bots due to the lack of such). One thought, is because melee gives much less tim ...or testing.. In future Version of Robocode I think the time that aloted to bots before they start skipping turns needs to made more consistant.. The resul
    37 KB (5,709 words) - 21:24, 11 February 2011
  • ...nce some of the factors would just be noise against a large portion of the bots, and while a weighting method based on scan distance could certainly be eff ...ng class I took in college. The only thing I remember about it is that the team with the best classification score on the final project used it. =) --[[Use
    34 KB (5,614 words) - 01:27, 17 November 2011
  • ...nd glad you're already making yourself at home. :-) Best of luck with your bots! --[[User:Voidious|Voidious]] 21:59, 3 January 2009 (UTC) Like almost all my nano bots, it fully fooled PM! Like almost my nano bots again, it use [[WeekendObsession]]'s gun. It my test bot to your AOM idea.
    35 KB (5,621 words) - 05:51, 8 October 2009
  • Hi! What the heck happened to RR@H again? The main roborumble has only ~60 bots again... Otherwise, I uploaded Pugio 1.2 1 week ago and has only 120 battle ...res a few weeks before all nanobots have 1000 battles. Remember, 640 * 640 bots means a lot of battles! Pulsar's server has another issue. I don't know wha
    80 KB (12,637 words) - 10:12, 17 March 2013
  • ...'t realize that was changed -- I really don't like that. =( Lots of legacy bots are programmed to believe you can. --[[User:Voidious|Voidious]] 21:24, 11 J ...). For the others, I'd guess [[DrussGT]] and [[SilverSurfer]] are the only bots that might simulate the quirks (being Go-To surfers). Some [[Wave Surfing C
    68 KB (10,409 words) - 18:53, 3 September 2018
  • == Team Rankings == ...a! I'll grab the battle file, but need to figure out how to exclude older team versions to keep the server load down. --[[User:Darkcanuck|Darkcanuck]] 01:
    130 KB (20,892 words) - 19:29, 25 June 2012
  • : if there are no other bots waiting, not a problem. But, my bot has been waiting for a bit to get to 2 ...le of thumb used to be maximum one release per day? There are quite a few bots in the nano & micro categories still below 2000 battles. If you're feeling
    44 KB (6,583 words) - 11:25, 5 July 2011